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 Overlords Game

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OverlordJ
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PostSubject: Re: Overlords Game   Wed Mar 23, 2016 10:22 pm

Dwarf 15 regains 1 Health. Everyone is at full health now.
Dwarf 21, 22 and 23 reach Childhood (which basically means you only need 1 person to take care of them now and you can choose who should take care more freely)
You now have the following things in your storage:
Food:
17 Berries (old) (17), 10 Grass (old) (10), 2 Mushrooms (old) (6), 2 Herbs (old) (0), 27 Grass (27), 26 Grain (52), 15 Berries (15), 6 Fruit (18) and 4 Herbs (0)
Material:
346 Twigs, 89 Wood, 10 Stone

Please chose what to do for turn 11

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PostSubject: Re: Overlords Game   Wed Mar 23, 2016 11:10 pm

#16-20 research Cooking, Preservation, Milling, Advanced Farming, and Taming

Dwarf #15 harvests the grain
#14 farms the fruit

#1 cares for the children

#3 gathers materials

The rest gather food.

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PostSubject: Re: Overlords Game   Wed Mar 23, 2016 11:45 pm

OverlordJ wrote:
You could also let 23 starve. It has the advantage that you save some food and become able to research the create food spell.

That's probably what death from negligence boils down to so sure.

OverlordJ wrote:
Also, I'm happy to see you haven't lost interest and I hope you had a nice birthday.

Course, I'm not going anywhere. And I did, thank you. :)

Food from last turn:
Grass (21) + Roots (36) + Grain (22) = 79 food

From this turn:
1 Horse meat (35) + 6 Grass (6) = 41 (+79=120)

And then we'll do the same thing as last turn (except for 23 who thankfully can't die again):

1: Research Advanced Herbalism
2: Research Advanced Support Magic
3: Nurses Goblin 21 and 22
4 and 5 are pregnant.
6-14: Gather food.
15: Gather materials
16: Keeps researching Farming.
17: Keeps researching Extended Storage
18: Keeps researching nets.
19: Keeps researching mining.
20: Keeps researching poison gathering.

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PostSubject: Re: Overlords Game   Thu Mar 24, 2016 12:23 am

I'll edit in the results for both of you in a moment. Also, Dwarf 4 planted the fruit, not Dwarf 14, but I assume that's a typo.

EDIT 1:

Turn 11 for the Dwarves:
You randomly encounter 2 Deer. Your Gatherers find 87 Grass, 21 Roots, 20 Grain, 5 Fruit, 21 Berries, 18 Twigs and 2 Wood. Dwarf 4 farmed the 10 Fruit. Dwarf 15 harvested the 10 Grain. You gained 51 Grain. Dwarves 16 to 20 have researched Cooking, Preservation, Milling, Advanced Farming and Taming for 3 turns. Dwarf 1 takes care of Dwarf 21, Dwarf 22 and Dwarf 23. The Deer dealt 2 damage to Dwarf 22 and 1 damage to 14 and 20.
You now have the following things in your storage:
From last Turn:
17 Berries (old) (17), 10 Grass (old) (10), 2 Mushrooms (old) (6), 2 Herbs (old), 27 Grass (27), 26 Grain (52), 15 Berries (15), 6 Fruit (18) and 4 Herbs (0)
From this Turn:
2 Venison (60), 21 Berries (21), 20 Grain (20), 87 Grass (87), 21 Roots (42) and 5 Fruit (15)
Material:
364 Twigs, 91 Wood, 10 Stone
Your People require a total of 230 food, please choose who eats what.

Goblins follow in a moment

EDIT 2:

Turn 6 for the Goblin:
You randomly encounter 1 Cow. Your Gatherers find 16 Roots, 13 Berries, 68 Grass, 20 Grain, 4 Mushrooms, 5 Fruits, 4 Herbs and 12 Twigs. Goblin 18 has finished researching Nets, Goblin 19 and 20 have researched Mining and Poison Gathering for 4 Turns, Goblin 1 and 2 have researched Advanced Herbalism and Advanced Support Magic for 3 Turns, Goblin 15 and 16 have researched Farming and Extended Storage for 2 Turns. Goblin 4 and 5 give birth to Goblins 24 (Female), 25 (Male), 26 (Male) and 27 (Female). Goblin 3 took care of the infants. The Cow dealt 1 damage to Goblin 5, 7, 13 and 16.
You now have the following things in your storage:
Food from Last Turn: 2 Horse Meat (70), 11 Grass (11), 25 Grain (50), 2 Mushrooms (6), 18 Berries (18), 4 Fruits (12), 38 Roots (76) and 3 Herbs (0)
Food from this Turn: 1 Beef (40), 16 Roots (32), 20 Grain (40), 13 Berries (13), 5 Fruit (15), 4 Mushrooms (12) and 4 Herbs (0)
Material: 329 Twigs, 21 Wood, 12 Stone
Your People require a total of 130 food, please choose who eats what.

Keep in mind that 21 and 22 will reach childhood at the end of this turn, though it doesn't matter too much.

EDIT 3:

Nets:
 

No new research options unlocked.

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Last edited by OverlordJ on Thu Mar 24, 2016 1:22 am; edited 2 times in total
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PostSubject: Re: Overlords Game   Thu Mar 24, 2016 12:55 am

They eat the old grass, the grass from last turn, the grain from last turn, the fruit from last turn, the venison, the grain, and 43 grass.

10+27+52+18+60+20+43=230

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OverlordJ
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PostSubject: Re: Overlords Game   Thu Mar 24, 2016 1:32 am

Sandstriker, I'm sorry, I forgot to include the 51 Grain you harvested this turn in your storage, I'll include it in the storage below.

Dwarf 14, 20 and 22 regain 1 Health, 22 is at 24, the rest at max.
In your Storage:
Food: 15 Berries (old) (15), 4 Herbs (old) (0), 51 Grain (102), 44 Grass (44), 21 Roots (42), 21 Berries (21) and 5 Fruit (15)
Material: 364 Twigs, 91 Wood and 10 Stone

Please choose what to do for turn 12

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PostSubject: Re: Overlords Game   Thu Mar 24, 2016 1:03 pm

Ah it's fine. I can just use it this turn :V


#16-20 research Cooking, Preservation, Milling, Advanced Farming, and Taming

Dwarf #15 plants 10 grain
#14 harvests the fruit

#1 cares for the children

#3 gathers materials

The rest gather food.

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PostSubject: Re: Overlords Game   Thu Mar 24, 2016 2:39 pm

Turn 12 for the Dwarves:
You randomly encounter 6 Wolves. Your Gatherers find 45 Grass, 38 Roots, 55 Grain, 9 Fruit, 8 Berries, 2 Herbs, 9 Twigs and 6 Wood. Dwarf 15 planted the 10 Grain. Dwarf 4 harvested the 10 Fruit. You gained 54 Fruits. Dwarf 16 has finished researching Cooking. Dwarves 17 to 20 have researched Preservation, Milling, Advanced Farming and Taming for 4 turns. Dwarf 1 takes care of Dwarf 21, Dwarf 22 and Dwarf 23. The Wolves dealt 5 damage to Dwarf 9; 3 damage to 7 and 17; 2 damage to 2, 4, 8, 13 and 21 and 1 damage to 1, 5, 16, 18, 19, 20 and 22. Dwarf 17 and 22 got infected with Joint Pain.
You now have the following things in your storage:
From last Turn:
15 Berries (old) (15), 4 Herbs (old), 44 Grass (44), 41 Grain (82), 21 Berries (21), 5 Fruit (15) and 21 Roots (42)
From this Turn:
6 Wolf Meat (90), 21 Berries (21), 56 Grain (112), 45 Grass (45), 38 Roots (76), 63 Fruit (189), 8 Berries (8) and 2 Herbs (0)
Material:
373 Twigs, 97 Wood, 10 Stone
Your People require a total of 230 food, please choose who eats what.

I'll edit in the research stuff and the effect of Joint Pain in a moment.

EDIT:

Cooking:
 

Unlocked Research:
 

Joint Pain:
 

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PostSubject: Re: Overlords Game   Thu Mar 24, 2016 3:37 pm

I feed the 4 old herbs to #22.

I feed the masses all non-poisonous food from the storage, and one root from today's stuff.

44+82+15+42+45+2=230

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PostSubject: Re: Overlords Game   Thu Mar 24, 2016 4:36 pm

You sure you want to use the herbs on 22? Children don't have any STR anyways, so Joint Pain actually has no effect on them.

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PostSubject: Re: Overlords Game   Thu Mar 24, 2016 4:41 pm

#17 then. I forgot #22 is a kid

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PostSubject: Re: Overlords Game   Thu Mar 24, 2016 5:18 pm

Dwarves 1, 2, 4, 5, 7, 8, 9, 13, 16, 17, 18, 19, 20 and 22 regain 1 Health. Dwarf 9 is at 21 Health, 7 and 17 at 23; 2, 4, 8, 13 and 22 are at 24, the rest at max. 17 is cured of Joint Pain.

In Storage:
6 Wolf Meat (90), 21 Berries (old) (21), 56 Grain (112), 45 Grass (45), 37 Roots (74), 63 Fruit (189), 8 Berries (8), 2 Herbs (0), 373 Twigs, 97 Wood and 10 Stone

Please choose what to do for turn 13

(Also, I noticed I accidentally listed berries twice last time, the above storage should be correct)

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PostSubject: Re: Overlords Game   Thu Mar 24, 2016 5:33 pm

#16-20 research Advanced Cooking, Preservation, Milling, Advanced Farming, and Taming

Dwarf #15 farms the grain
#14 plants 10 fruit

#13 builds a kitchen

#1 cares for the children

#3 gathers materials

The rest gather food.

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PostSubject: Re: Overlords Game   Thu Mar 24, 2016 6:30 pm

You know, just in case that wasn't clear, more then one person can Farm at the same time

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PostSubject: Re: Overlords Game   Thu Mar 24, 2016 9:32 pm

I know, i just have two people who are at different intervals of farming at the same time. ill probs do more farming when 21-23 are fully grown.

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PostSubject: Re: Overlords Game   Fri Mar 25, 2016 5:06 am

I'm just pointing it out because farming tends to produce more food and is also more reliable and you currently have enough food for almost two turns, so you could start producing food via farming instead of gathering, but it's up to you.

Also, the kids will grow up at turn 86, getting there will take a little while.

EDIT:
Slightly spoilery math on how much food is produced:
 

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PostSubject: Re: Overlords Game   Fri Mar 25, 2016 1:35 pm

good lord it takes forever for children to grow.

Ill have people farm next turn then i guess

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PostSubject: Re: Overlords Game   Fri Mar 25, 2016 3:41 pm

Dwarves reach maturity at 20 years, just be happy you didn't pick Elves, they take even longer. But that's the cost of long lives. I'll add your results in a moment

EDIT:

Sorry for the wait, I got a phonecall

Turn 13 for the Dwarves:
You randomly encounter 3 Boars. Your Gatherers find 34 Grass, 43 Roots, 25 Grain, 8 Fruit, 18 Berries, 7 Twigs and 2 Stone. Dwarf 14 planted the 10 Fruit. Dwarf 15 farmed the 10 Grain. Dwarf 13 spend 3 Stone and 5 Wood and begann crafting a Simple Kitchen. Dwarf 13 finished crafting a Simple Kitchen. Dwarf 16 has researched Advanced Cooking for 1 Turn. Dwarves 17 to 20 have researched Preservation, Milling, Advanced Farming and Taming for 5 turns. Dwarf 1 takes care of Dwarf 21, Dwarf 22 and Dwarf 23. The Boars dealt 3 damage to 22; 2 damage to 5 and 15 and 1 damage to 2, 3, 4, 6, 7, 13, 14, 16, 19, 20 and 21.
You now have the following things in your storage:
From last Turn:
6 Wolf Meat (90), 21 Berries (old) (21), 56 Grain (112), 45 Grass (45), 38 Roots (76), 53 Fruit (159), 8 Berries (8) and 2 Herbs (0)
From this Turn:
3 Boar Meat (135), 25 Grain (50) , 43 Roots (86), 34 Grass (34), 18 Berries (18) and 8 Fruits (24)
Material:
380 Twigs (1 Fuel each, 380 total), 92 Wood (3 Fuel each, 276 total), 9 Stone
Your People require a total of 230 food, please choose who eats what.

EDIT 2:
I went through the trouble to type all the Type 1 foods on my phone, here they are
Type 1 Food:
 

P.S.: Goats and Seals are new, yes, Seals can now be encountered at the shore.

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PostSubject: Re: Overlords Game   Sun Mar 27, 2016 5:16 pm

Cooking doesn't seem to be very useful with how little food it gives.

They eat 6 wolf meat, 56 grain, 28 grass all of it from the last turn pile. 90+112+28=230

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PostSubject: Re: Overlords Game   Sun Mar 27, 2016 6:18 pm

Looks like the food from last turn should be more than enough for everyone (without risk of poison).
Let us feast!

Then for tasks:

1: Keeps researching Advanced Herbalism.
2: Keeps researching Advanced Support Magic.
3: Nurses Goblin 21 and 22.
4: Nurses Goblin 24 and 25.
5: Nurses Goblin 26 and 27.
6-10: Gather food.
11-14: Gather materials.
15: Joins 18 with fishing.
16: Keeps researching Farming.
17: Keeps researching Extended Storage.
18: Wants to try out these sweet new nets and goes fishing with 18.
19: Keeps researching mining.
20: Keeps researching poison gathering.
21, 22, 24, 25, 26, 27 are doing nothing productive whatsoever, just like they should.

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PostSubject: Re: Overlords Game   Tue Mar 29, 2016 8:16 am

I'll try to do the rolling in a bit, I am visiting my parents, which has limited my time a little. That said, tommorrow I should get internet at home, so that should make things easier. However, fishing isn't a thing, what you do is you hunt fish, which is not possible in the plains environment, sorry.

As for cooking, it's less useful for producing food points, but it has other benefits, mainly taking apart larger chunks of food (which means less is wasted), mashing together smaller chunks of food into bigger ones (good for traveling) and keeping food fresh (regardless of the age of the things you use to make the food, the finished food will be fresh again). Some of the later recipes are better at producing more food points or special effects, too

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PostSubject: Re: Overlords Game   Wed Mar 30, 2016 3:39 pm

In that case, 15 and 18 will go hunt some rabbits instead.

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PostSubject: Re: Overlords Game   Tue Apr 05, 2016 6:44 pm

Hey guys this is silck using a new account (mostly so all the threads i used to post in stop screaming at me telling my i have unread posts) im playing elves in K12

Elf 1 is gonna research Tools

Elf 2 is gonna research Simple Spellcasting

Elves 3-8 hunt deer, 9-14 gather food and 15-20 gather materials

i think thats all i do to start with? hopefully it goes well xD oh and i would like elves 3-8 to all use keen senses, or is that smth that is done automatically?
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PostSubject: Re: Overlords Game   Fri Apr 15, 2016 3:37 am

First, let me apologize for how long this took, I have no good excuse, it's just that there was a bunch of stuff to take care of and I got distracted a lot.

///

Dwarves 2, 3, 4, 5, 6, 7, 8, 9, 13, 14, 15, 16, 17, 19, 20, 21 and 22 regain 1 Health. Dwarf 9 and 22 are at 22 Health, 7 is at 23, 2, 4, 5, 13, 15 and 17 are at 24, the rest is at 25.

21 Berries (old) go bad

In Storage: 38 Roots (old) (76 food), 17 Grass (old) (17 food), 8 Berries (old) (8 food), 53 Fruit (old) (159 food), 2 Herbs (old) (0 food), 3 Boar Meat (135 food), 25 Grain (50 food), 43 Roots (86 food), 34 Grass (34 food), 18 Berries (18 food), 8 Fruit (24 food), 92 Wood, 380 Twig, 9 Stone

Please choose what to do for turn 14

///

Turn 7 for the Goblin:
You randomly encounter 1 Cow. Your Hunters find 5 Rabbits. They kill 0 Rabbits. Your Gatherers find 30 Roots, 8 Berries, 31 Grass, 7 Grain, 4 Herbs, 36 Twigs and 13 Wood. Goblin 1 and 2 have finished researching Advanced Herbalism and Advanced Support Magic, Goblin 19 and 20 have researched Mining and Poison Gathering for 5 Turns, Goblin 15 and 16 have researched Farming and Extended Storage for 3 Turns. Goblin 3 took care of the Children, Goblins 4 and 5 took care of the Infants. The Cow dealt 1 damage to Goblin 12, 17, 19 and 20.
You now have the following things in your storage:
Food from Last Turn: 1 Beef (40), 68 Grass (68), 16 Roots (32), 20 Grain (40), 13 Berries (13), 5 Fruit (15), 4 Mushrooms (12) and 4 Herbs (0)
Food from this Turn: 1 Beef (40), 30 Roots (60), 8 Berries (8), 31 Grass (31), 7 Grain (14) and 4 Herbs (0)
Material: 365 Twigs, 34 Wood, 12 Stone

Your People require a total of 130 food, please choose who eats what.

Advanced Herbalism:
 
Advanced Support Magic:
 

Unlocked Reserach Options:
 

///

Your Hunters Encounter 3 Deer. They kill 1 Deer. Your Gatherers find 22 Roots, 1 Berry, 22 Grass, 16 Grain, 6 Fruits and 92 Twigs. Elf 1 and 2 have researched Tools and Simple Spellcasting for 1 Turn. The Deer dealt 2 damage to Elf 6 and 1 damage to Elf 3, 4, 5 and 7.

You now have the following things in your storage:
Food from this Turn: 1 Venison (30), 22 Roots (44), 16 Grains (32), 22 Grass (22), 1 Berry (1, has some poison) and 6 Fruits (18)
Materials: 92 Twigs

Your People require a total of 200 food, please choose who eats what. You only have a total of 147 food, please pick 6 Elves that'll starve.

EDIT:

Silck, because it's your first turn, I am making you an offer. If you had send two more Elves hunting, you would have had enough food, so just this once I'll allow you to retcon two of your Material Gatherers to add them to the hunting group. That would mean you'd get 25 fewer Twigs but would have enough food that none of your Elves starve yet.

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PostSubject: Re: Overlords Game   Fri Apr 15, 2016 3:40 am

#16-20 research Advanced Cooking, Preservation, Milling, Advanced Farming, and Taming

Dwarf #15 harvests the grain
#14 farms the fruit
#3-8 plants 10 fruit

#1 cares for the children

#2 gathers materials

The rest gather food

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