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 Map of the Town

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uncertainHavoc

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PostSubject: Map of the Town   Fri Aug 16, 2013 11:27 pm

((So, I made a map of the town while I was bored. I'll update it when new places are added in. This thread will also serve as the center of town, which has a fountain and benches))

((You're welcome))

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Last edited by silckenSoul on Tue Apr 15, 2014 6:24 pm; edited 6 times in total (Reason for editing : added in the new map of town -sS)
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PostSubject: Re: Map of the Town   Sat Aug 17, 2013 9:13 am

((thanks uH, this looks great!))
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PostSubject: Re: Map of the Town   Sun Aug 18, 2013 12:43 am

((Are The Nightnight Hideout and the Sleuthfall offices not part of the town? If not, where are they?))

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PostSubject: Re: Map of the Town   Sun Aug 18, 2013 12:45 am

OverlordJ wrote:
((Are The Nightnight Hideout and the Sleuthfall offices not part of the town? If not, where are they?))
((Walled Slums?))

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PostSubject: Re: Map of the Town   Sun Aug 18, 2013 12:47 am

((WHAAAAAAT? Okay, maybe the hideout, that'd be fitting. But the offices?))

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PostSubject: Re: Map of the Town   Sun Aug 18, 2013 12:49 am

OverlordJ wrote:
((WHAAAAAAT? Okay, maybe the hideout, that'd be fitting. But the offices?))
(( Could be near the Casino, or the road between the bank and the slums.))

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PostSubject: Re: Map of the Town   Sun Aug 18, 2013 1:12 am

Sandstriker wrote:
OverlordJ wrote:
((WHAAAAAAT? Okay, maybe the hideout, that'd be fitting. But the offices?))
(( Could be near the Casino, or the road between the bank and the slums.))
((That's a good idea, I like it))
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PostSubject: Re: Map of the Town   Sun Aug 18, 2013 2:17 am

((I can totally add it. Didn't even think of the Sleuthfall offices cuz they haven't been doing much except in their own forums))

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PostSubject: Re: Map of the Town   Sun Aug 18, 2013 2:20 am

uncertainHavoc wrote:
((I can totally add it. Didn't even think of the Sleuthfall offices cuz they haven't been doing much except in their own forums))
((Probably should.))

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PostSubject: Re: Map of the Town   Sun Aug 18, 2013 2:21 am

((Also, Sand, do you want me to add in an area for Death's door?))

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PostSubject: Re: Map of the Town   Sun Aug 18, 2013 2:22 am

uncertainHavoc wrote:
((Also, Sand, do you want me to add in an area for Death's door?))
It's in the imaginary realm I believe. Though there is another door in his Casino that is held under lock and key.

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PostSubject: Re: Map of the Town   Sun Aug 18, 2013 2:23 am

Sandstriker wrote:
uncertainHavoc wrote:
((Also, Sand, do you want me to add in an area for Death's door?))
It's in the imaginary realm I believe. Though there is another door in his Casino that is held under lock and key.
((I'm super confused on how the imaginary realm plays into this. If people are leaving the afterlife, how do they get back to their bases, if they just exit in the imaginary realm? Is there a door to the imaginary realm?))

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PostSubject: Re: Map of the Town   Sun Aug 18, 2013 2:28 am

uncertainHavoc wrote:
Sandstriker wrote:
uncertainHavoc wrote:
((Also, Sand, do you want me to add in an area for Death's door?))
It's in the imaginary realm I believe. Though there is another door in his Casino that is held under lock and key.
((I'm super confused on how the imaginary realm plays into this. If people are leaving the afterlife, how do they get back to their bases, if they just exit in the imaginary realm? Is there a door to the imaginary realm?))
(( Windows. Windows in the real world sometimes allow you to go into the imaginary realm unless they aren't plugged in or they are just normal. Though we could speculate that the Nightnight Crew's shadow magic could be used as an impromtu portal in and out of the imaginary realm while The Thread/Feltfall/Nightfelt could be assumed to get out through shenanigans. ))

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PostSubject: Re: Map of the Town   Sun Aug 18, 2013 2:29 am

((Or, we could just make a door))

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PostSubject: Re: Map of the Town   Sun Aug 18, 2013 2:30 am

uncertainHavoc wrote:
((Or, we could just make a door))
But that would be dull, uninteresting and way too convenient. :maps:

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PostSubject: Re: Map of the Town   Sun Aug 18, 2013 2:31 am

Sandstriker wrote:
uncertainHavoc wrote:
((Or, we could just make a door))
But that would be dull, uninteresting and way too convenient. :maps:
((The door can only be opened if you have sufficient VIM or if you use hax like myself or the nightnight crew))

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PostSubject: Re: Map of the Town   Sun Aug 18, 2013 2:37 am

uncertainHavoc wrote:
Sandstriker wrote:
uncertainHavoc wrote:
((Or, we could just make a door))
But that would be dull, uninteresting and way too convenient. :maps:
((The door can only be opened if you have sufficient VIM or if you use hax like myself or the nightnight crew))
((Still... That sort of takes away the fact that it is being blocked by a musical instrument. Unless the doors were some how placed somewhere in the real world.

Though now that I see the picture again. I believe that the door to life takes you back to the real world, though it may just be the offices. Unless it takes you to the literal board game that Death and Ace Dick played. You have to excuse me, I haven't read Problem Sleuth this month. :/ ))

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PostSubject: Re: Map of the Town   Sun Aug 18, 2013 2:38 am

((But how do can you open the door like you have in both OOC RP and the actual afterlife?))

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PostSubject: Re: Map of the Town   Sun Aug 18, 2013 2:39 am

uncertainHavoc wrote:
((But how do can you open the door like you have in both OOC RP and the actual afterlife?))
(( Death got back in there, I'm sure he could let people out.))

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PostSubject: Re: Map of the Town   Sun Aug 18, 2013 2:40 am

Sandstriker wrote:
uncertainHavoc wrote:
((But how do can you open the door like you have in both OOC RP and the actual afterlife?))
(( Death got back in there, I'm sure he could let people out.))
((He can teleport...))

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PostSubject: Re: Map of the Town   Sun Aug 18, 2013 2:53 am

uncertainHavoc wrote:
Sandstriker wrote:
uncertainHavoc wrote:
((But how do can you open the door like you have in both OOC RP and the actual afterlife?))
(( Death got back in there, I'm sure he could let people out.))
((He can teleport...))
(( He can? Shit. I need to read problem sleuth like right now.
EDIT: The door to the afterlife leads to anywhere Death wants it to. If he wanted, it could a bit to the left where there is no clarinet. When he is done, he just replaces it. Case solved.))

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PostSubject: Re: Map of the Town   Sun Aug 18, 2013 2:55 am

((W/e. I'm making a door to the imaginary realm. You can put a complaint in the complaint box, but I DON'T CHECK DAT SHIT!))

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PostSubject: Re: Map of the Town   Sun Aug 18, 2013 3:03 am

uncertainHavoc wrote:
((W/e. I'm making a door to the imaginary realm. You can put a complaint in the complaint box, but I DON'T CHECK DAT SHIT!))
(( Nuuuuuuuu. :C Injustice I say! INJUSTICE!!!!!
EDIT: Even if the door does get put on there remember this: It will not always be there, nor is Death obligated to keep it there as a resting place, final or otherwise.
DOUBLE EDIT: I misread that statement as your putting a door to the afterlife there. Ah well. Still keeping first edit up there for reasons.))

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PostSubject: Re: Map of the Town   Sun Aug 18, 2013 9:42 am

((So, about Sleuthfall and Nightnight. I approve of putting Sleuthfall's offices on there, but putting the Nightnight Crew's HIDEOUT on the MAP seems to defy the point of it being a HIDEOUT.))

((Also, should this be the place to discuss new additions to the city? Just for future reference.))
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PostSubject: Re: Map of the Town   Sun Aug 18, 2013 12:22 pm

((Two things about deaths doors))

((The door of Life leads to "The Game of Life" which AD and Death played at one point))

((When MK leaves through the door of death he actually returns to his corpse and is alive again))

((I read PS a couple times, feel free to ask me if you don't want to look it up yourself))

((Also, doors to the imaginary realm are fine, they actually DO exist in PS))

((For example, the Chicago Overcoat is the flying ship of MK and there is a door in his office that leads to it))

((The office is clearly part of the real world though, so doors between the real and the imaginary world definatly exist))

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