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 Nightfelt Mansion

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PostSubject: Re: Nightfelt Mansion   Thu Jul 18, 2013 9:21 pm

Actually, Sawbuck's plan is pretty 9ood, but instead of down the main entrance, we put the bomb in Clubs' room, i hear the 9uy has more explosives in that room than he does furniture.
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PostSubject: Re: Nightfelt Mansion   Thu Jul 18, 2013 9:26 pm

We11 who vo1unteers for this mission? Bec4use I know that I won't be doing it.

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PostSubject: Re: Nightfelt Mansion   Thu Jul 18, 2013 9:36 pm

sho7 no7
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PostSubject: Re: Nightfelt Mansion   Thu Jul 18, 2013 11:56 pm

:33 < WHAT'S THIS ABUT A BMB?

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PostSubject: Re: Nightfelt Mansion   Fri Jul 19, 2013 12:10 am

(( So what is Lord English called here?))
It is a p14n to get rid of the Nightnight Crew, boss.

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PostSubject: Re: Nightfelt Mansion   Fri Jul 19, 2013 12:51 am

If we put a bomb in Clubs' room, the extra explosives should blow the place sky-high. Only thing i'm not lookin9 forward to is patchin9 up whichever poor sap gets sent in to plant the first bomb.
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PostSubject: Re: Nightfelt Mansion   Fri Jul 19, 2013 12:53 am

We cou1d send in Clover. He's so 1ucky, he cou1d get out without so much 4s 4 scr4tch.

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PostSubject: Re: Nightfelt Mansion   Fri Jul 19, 2013 2:09 am

That's a g00d idea actua11y.

If I went d0wn there they'd pr0bab1y just hit me and escape bef0re the b0mbs g0 0ff...
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PostSubject: Re: Nightfelt Mansion   Fri Jul 19, 2013 2:24 am

Spe4king of C1over, h4s 4nyone seen him?

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PostSubject: Re: Nightfelt Mansion   Fri Jul 19, 2013 2:42 am

Hello, boss. Have you seen Karkat anywhere?

As for Clover... Knowing him, he will probably arrive at just the right time to benefit from something we do without him.

The question about this bomb plan is how we expect to sneak through to their explosives cache, especially if they really only have that one exit.
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PostSubject: Re: Nightfelt Mansion   Fri Jul 19, 2013 5:30 am

::3 < KARKITTY IS SAFE AND SUND, DN'T WRRY ABUT THAT. AS FR THE BMB MATTER, SEND IN ITCHY.

Edit: The auto corrects. Mac OP

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Last edited by uncertainHavoc on Fri Jul 19, 2013 5:00 pm; edited 1 time in total
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PostSubject: Re: Nightfelt Mansion   Fri Jul 19, 2013 2:04 pm

Um... You me4n Itchy, sir?

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PostSubject: Re: Nightfelt Mansion   Fri Jul 19, 2013 4:39 pm

Itchy is fast... he might be ab1e t0 get in there and get 0ut with0ut them even kn0wing.
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PostSubject: Re: Nightfelt Mansion   Fri Jul 19, 2013 5:53 pm

And this is why the boss is the boss.
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PostSubject: Re: Nightfelt Mansion   Fri Jul 19, 2013 11:08 pm

*Die suddenly materializes out of nowhere. His voodoo doll devoid of pins*

What's going on here? Did I miss anything?
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PostSubject: Re: Nightfelt Mansion   Fri Jul 19, 2013 11:56 pm

Just m4king p14ns to send Itchy to the Nightnight Crew's hideout to set them up the bomb.

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PostSubject: Re: Nightfelt Mansion   Sat Jul 20, 2013 12:07 am

6om6? Didn't we try that already? And it failed. I remem6er it failed. Didn't it fail? I'm sure it failed.

*he looks at his doll to check on the pins. It has none*

May6e I am thinking of another timeline. I pro6a6ly am. Yes, I'm sure I am.
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PostSubject: Re: Nightfelt Mansion   Sat Jul 20, 2013 3:42 am

Do tell us what happened in that timeline, if you can remember. We might avoid a mistake that way.
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PostSubject: Re: Nightfelt Mansion   Sat Jul 20, 2013 4:30 am

I wasn't there when it happened, you see. Itchy kept stealing my coffee, so I just put his pin on my doll. Then I appeared and you guys where fighting the nightnight crew. There was shooting. A lot of it. You don't know how much shooting there was. It was a lot of it. Lots of shooting. Too much shooting even.

So I'm like. What the hell is happening. And someone said something a6out a 6om6 and a dead Itchy, and other stuff which I don't remem6er. I didn't like all the shooting there was. It was too noisy. Really noisy. So noisy. So I just took the pin out, and I appeared here.
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PostSubject: Re: Nightfelt Mansion   Sat Jul 20, 2013 5:01 am

Hmph, That's about the worst result we could possibly expect. Maybe we should have itchy look at the hideout, and then plan from there? Make use o' some reconnaissance.

((I'm starting to realize just how uncommon g's are in english. ...And then that sentence had two despite being shorter. *annoyance*))
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PostSubject: Re: Nightfelt Mansion   Sat Jul 20, 2013 3:31 pm

1 have a que2t1on. Are we ju2t go1ng to 2neak the bomb 1n, or do we need to d12tract the crew wh1le he 2ets 1t up?
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PostSubject: Re: Nightfelt Mansion   Sun Jul 21, 2013 8:09 pm

*Fin scurries in*
5orry I'm late! Noticed 5omething odd happening to our future trail5 and went to check it out. Didnt really get anywhere though.
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PostSubject: Re: Nightfelt Mansion   Sun Jul 21, 2013 8:10 pm

Hey Fin. Do we need to te11 you the p14n so f4r?

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PostSubject: Re: Nightfelt Mansion   Sun Jul 21, 2013 8:12 pm

I think I got it. We're planning to put a bomb in the Nightnight crew5 hideout, right? I thought I 5aw Itchy'5 future trail per5on carrying one.
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PostSubject: Re: Nightfelt Mansion   Sun Jul 21, 2013 8:14 pm

Ye4h, pretty much.

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