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 Nightnight Crew/Nightfall tabletop RPG

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Which games would you rather play?
Pathfinder
14%
 14% [ 1 ]
Dungeons & Dragons 3.5
71%
 71% [ 5 ]
Other(please specify)
14%
 14% [ 1 ]
Total Votes : 7
 

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royalPawn

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PostSubject: Re: Nightnight Crew/Nightfall tabletop RPG   Sun Dec 22, 2013 12:19 pm

Quote :
But I think the idea of a Homestuck Pen&Paper RPG has merit if done right.

Link.


...I suppose using this thing is also an option we could consider?

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PostSubject: Re: Nightnight Crew/Nightfall tabletop RPG   Mon Dec 23, 2013 1:44 am

I miss a lot of shit from the Overnight memo don't I
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PostSubject: Re: Nightnight Crew/Nightfall tabletop RPG   Mon Dec 23, 2013 11:11 am

The Mather1 wrote:
Drows aren't overpowered though, or at least they aren't in Pathfinder.

They're certainly stronger than standard races. 6+Level Spell Resistance? Incredible. And the Pathfinder races are already stronger than 3.5 races, so Pathfinder Drow would definitely be too strong in a 3.5 game.

And (contrary to what I said about PF races being better) their 3.5 counterparts are even stronger. Bigger spell resistance! More stats!

edit: I made this post without realising there was another page. Oops. But it remains valid.
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OverlordJ
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PostSubject: Re: Nightnight Crew/Nightfall tabletop RPG   Mon Dec 23, 2013 12:17 pm

Indeed, while most of the classic races, like Humans, Dwarves and co got stronger in Pathfinder then they were in 3.5, Drow got weaker, just as I described above. And even though they got weaker and others got stronger they are STILL an especially strong race in Pathfinder, so yeah, there is a good reason why Drows have a LA of +2

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PostSubject: Re: Nightnight Crew/Nightfall tabletop RPG   Wed Dec 25, 2013 12:31 pm

About Alignments:
Are there restraints? Are certain alignments forbidden to use?
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PostSubject: Re: Nightnight Crew/Nightfall tabletop RPG   Wed Dec 25, 2013 4:10 pm

No, but assume you'll have severe trouble dealing with with races/classes/monsters who oppose your alignment.
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PostSubject: Re: Nightnight Crew/Nightfall tabletop RPG   Wed Dec 25, 2013 10:47 pm

Your character can be any alignment, though you should consider your characters behavior. A Massmurderer will NOT be able to be Good, a Rebel will NOT be able to be Lawful.

Also, you need certain Alignments for certain Classes, Feats and/or abilities.

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PostSubject: Re: Nightnight Crew/Nightfall tabletop RPG   Thu Dec 26, 2013 10:29 am

So since it's past Christmas already, does that mean we've decided on 3.5?
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PostSubject: Re: Nightnight Crew/Nightfall tabletop RPG   Thu Dec 26, 2013 10:32 am

Looks like that yeah. Next up is determining starting level.

EDIT: Looks like the forum won't let me change the poll, we'll have to do this by text.

I'm in favor of the 8-10 range, that way we actually have some starting funds, and we don't need to start out underpowered just because we're going for a build that needs some setting up.
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PostSubject: Re: Nightnight Crew/Nightfall tabletop RPG   Thu Dec 26, 2013 10:45 am

So someone mentioned explanations for the newbs are gonna happen after that's decided, are we gonna do this now or do we just learn as we go
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PostSubject: Re: Nightnight Crew/Nightfall tabletop RPG   Thu Dec 26, 2013 5:22 pm

I am going to make the thread in a moment, also, I am VERY much against starting above level 1.

After all, I assumed we wanted to RP, not that we wanted to powergame. Starting above level 1 is only something that is acceptable for a character who joins a group later or a single encounter game in my opinion, if you want to RP you should ALWAYS start on the first level.

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PostSubject: Re: Nightnight Crew/Nightfall tabletop RPG   Thu Dec 26, 2013 5:30 pm

This wasn't going to be an RP though. This was going to be a game, for the sake of gaming. An RP session set up with conflicting ideals like we're obviously going to have would just end up as a huge clusterfuck.
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PostSubject: Re: Nightnight Crew/Nightfall tabletop RPG   Thu Dec 26, 2013 6:30 pm

Mather, we have literally not decided ANYTHING but that we will play in 3.5 so far. Again, it is NOT up to you to decide what we do or don't do.

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PostSubject: Re: Nightnight Crew/Nightfall tabletop RPG   Fri Dec 27, 2013 8:19 am

3.5, i see.
Good.
Can I request a link to PDF or something similar about D&D 3.5 what is comfortable to read? In the sense that one has not to move the entire screen all the time every five words.
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