| | Overlords Game | |
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Sandstriker
Posts : 2283 Join date : 2013-07-11 Age : 25 Location : The Afterlife
| Subject: Re: Overlords Game Wed Mar 09, 2016 12:59 am | |
| The infants can care for themselves >:V
But in seriousness, I guess #1-3 care for the babies, just #1 if only one is needed.
The rest do the same as they did last turn, with any extras gathering food. | |
| | | OverlordJ God of AFK
Posts : 3691 Join date : 2013-07-14 Age : 30 Location : Land of Cards and Games
| Subject: Re: Overlords Game Wed Mar 09, 2016 1:27 am | |
| 1 Person that has either given birth last turn or took care of infants last turn can take care of up to two infants, so to take care of three, you need at least two adults. So I assume 1 and 2 take care, 19 and 20 research and the rest is split 7/9 for materials/food? Please confirm and I'll start rolling. | |
| | | Sandstriker
Posts : 2283 Join date : 2013-07-11 Age : 25 Location : The Afterlife
| Subject: Re: Overlords Game Wed Mar 09, 2016 1:28 am | |
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| | | OverlordJ God of AFK
Posts : 3691 Join date : 2013-07-14 Age : 30 Location : Land of Cards and Games
| Subject: Re: Overlords Game Wed Mar 09, 2016 2:10 am | |
| Turn 7 for the Dwarves: You randomly encounter 2 Cows. Your Gatherers find 26 Grass, 10 Berries, 52 Roots, 7 Grain, 11 Fruit, 2 Herbs, 63 Twigs and 21 Wood. Dwarves 19 and 20 haveĀ have researched Farming and Extended Storage for 3 Turns. Dwarves 1 and 2 take care of Dwarf 21, Dwarf 22 and Dwarf 23. The Cows dealt 2 damage to Dwarf 4 and 1 damage to 5, 6, 7, 12, 13 and 18. You now have the following things in your storage: From last Turn: 2 Horse Meat (70), 11 Berries (11), 4 Fruits (12), 41 Roots (82), 33 Grass (33), 31 Grain (62) and 2 Herbs (0) From this Turn: 2 Beef (80), 11 Fruit (33), 10 Berries (10), 26 Grass (26), 52 Roots (104), 7 Grain (14) and 2 Herbs (0) Material: 279 Twigs, 45 Wood, 3 Stone Your People require a total of 230 food, please choose who eats what. | |
| | | Sandstriker
Posts : 2283 Join date : 2013-07-11 Age : 25 Location : The Afterlife
| Subject: Re: Overlords Game Wed Mar 09, 2016 2:16 am | |
| They eat everything in storage (the old food) except the berries. | |
| | | OverlordJ God of AFK
Posts : 3691 Join date : 2013-07-14 Age : 30 Location : Land of Cards and Games
| Subject: Re: Overlords Game Wed Mar 09, 2016 2:48 am | |
| The hurt ones regain 1 Health, 4 and 14 are at 24, rest at 25, I think you can still remember what's left in your storage.
What do you want to do on turn 8 | |
| | | Sandstriker
Posts : 2283 Join date : 2013-07-11 Age : 25 Location : The Afterlife
| Subject: Re: Overlords Game Wed Mar 09, 2016 1:10 pm | |
| #1-2 care for the babies #19-20 keep on with the science
3-10 gather food
11-18 gather materials | |
| | | OverlordJ God of AFK
Posts : 3691 Join date : 2013-07-14 Age : 30 Location : Land of Cards and Games
| Subject: Re: Overlords Game Wed Mar 09, 2016 3:47 pm | |
| I'm in the train right now, I'll do the rolls once I've arrived | |
| | | royalPawn
Posts : 1880 Join date : 2013-07-12 Age : 28 Location : B4
| Subject: Re: Overlords Game Thu Mar 10, 2016 6:50 pm | |
| Scratch that, I'll have goblin CERN running in about 5 times longer than it would take Sand since I'm not posting nearly enough :U
Food: Grass, roots, fruit and grain from last turn (24+24+6+12=66) Horse meat (35) 4 Grass (4) 66+35+4=105 (Which leaves me with...87 food for next turn, not counting berries.)
Tasks: 1: Research Advanced Herbalism 2: Research Advanced Support Magic 3: Keeps being pregnant. 4 and 5 mate with 12. 6-11: Gather food. 13-16: Gather materials 17: Keeps researching basic weapons. 18: Keeps researching nets. 19: Keeps researching mining. 20: Keeps researching poison gathering. | |
| | | OverlordJ God of AFK
Posts : 3691 Join date : 2013-07-14 Age : 30 Location : Land of Cards and Games
| Subject: Re: Overlords Game Sun Mar 13, 2016 10:12 pm | |
| I had a couple busy days and I had forgotten my dice at home, but I am almost back home and I'll add the results of your turns as soon as I've arrived. I'll edit them into this post then. Edit: Pawn, just checking, Goblin 16 was researching basic shelter, are you sure you want to send 16 to gather material? Turn 8 for the Dwarves: You randomly encounter 2 Deer. Your Gatherers find 13 Grass, 24 Roots, 63 Grain, 5 Fruit, 58 Twigs, 34 Wood and 5 Stone. Dwarves 19 and 20 haveĀ finished researching Farming and Extended Storage. Dwarves 1 and 2 take care of Dwarf 21, Dwarf 22 and Dwarf 23. The Deer dealt 2 damage to Dwarf 6 and 1 damage to 10 and 15. You now have the following things in your storage: From last Turn: 2 Beef (80), 11 Fruit (33), 10 Berries (10), 26 Grass (26), 52 Roots (104), 7 Grain (14) and 2 Herbs (0) From this Turn: 2 Venison (60) (I previously called it deer meat, but nothing except the name changed), 63 Grain (126), 24 Roots (48), 13 Grass (13) and 5 Fruit (15) Material: 337 Twigs, 79 Wood, 8 Stone Your People require a total of 230 food, please choose who eats what. Info about your research in a sec EDIT2: Sorry for the wait, typing this took a while and posting it took some tries. - Extended Storage:
Requires: Basic Shelter Time: 4 Turns Effect: At the end of each turn, food that isn't fresh doesn't go bad. Instead (old) food goes bad and food that isn't fesh turns (old). In other words, food remains edible for an additional turn.
- Farming:
Requires: Basic Shelter Time: 4 Turns in Plains, 6 Turns elsewhere Effect: Farming is a new type of action you can order your people to do. There are three subtypes of actions: plant, farm and harvest. Plant: By spending any number of food items you have in your storage, you can use the plant option. You cannot plant different things with the same person, you can't plant more then 10 items with a single person and you can't plant Eggs and Clams. For example, you CAN order Person A to plant 6 Roots, but you can't order them to plant 12 Roots or 6 Roots and 4 Fruit. Farm: Any person that used the Plant action last turn can use the farm action. For example, if Person A used Plant 6 Roots last turn, they can use Farm 6 Roots this turn. This does not require you to spend any items. Harvest: Any person that used the Farm action last turn can Harvest those items. You gain a number of items of the type you planted. The more you've planted, the more you get, but the exact number is randomized.
If you interrupt the three steps, your crops are lost. Farming is impossible in certain environments.
You've unlocked the following options: - Options:
Cooking, Preservation, Milling, Advanced Farming, Taming
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| | | royalPawn
Posts : 1880 Join date : 2013-07-12 Age : 28 Location : B4
| Subject: Re: Overlords Game Mon Mar 14, 2016 6:09 pm | |
| Oh woops. No he stays on research then. | |
| | | OverlordJ God of AFK
Posts : 3691 Join date : 2013-07-14 Age : 30 Location : Land of Cards and Games
| Subject: Re: Overlords Game Mon Mar 14, 2016 9:10 pm | |
| Alright, I'll add your results in a sec. EDIT: Turn 4 for the Goblin: You randomly encounter Nothing. Your Gatherers find 18 Roots, 23 Berries, 21 Grass, 11 Grain, 24 Twigs, 13 Wood and 2 Stone. Goblin 16 and 17 have finished researching Basic Shelter and Basic Weapons. Goblin 18, 19 and 20 have researched Nets, Mining and Poison Gathering for 2 Turns, Goblin 1 and 2 have researched Advanced Herbalism and Advanced Support Magic for 1 Turn. Goblin 4 and 5 got pregnant. Goblin 3 gives birth to Goblin 21 (Male), 22 (Male) and 23 (Male) You now have the following things in your storage: Food from Last Turn: 1 Horse Meat (35), 12 Grass (12), 7 Berries (7), 18 Roots (36), 9 Fruits (27), 8 Grain (16) Food from This Turn: 21 Grass (21), 18 Roots (36), 23 Berries (23), 11 Grain (22) Material: 306 Twigs, 16 Wood, 12 Stone Your People require a total of 125 food (Though you can't take care of all three Infants, so... sorry :( ), please choose who eats what. I'll add the info in a sec - Basic Weapons:
Requires: Tools Time: 2 Turns Effect: You can craft "Thin Club" and "Thick Club" Thin Club Type: Weapon Cost: 1 Twig Time: 1 Turn Effect: 1 Person gets +1 STR while attacking Thick Club Type: Weapon Cost: 1 Wood Time: 1 Turn Effect: 1 Person gets +2 STR while attacking - Weapons:
Weapons are items and get stored in the storage. At the beginning of each turn, you can assign weapons to the members of your group. You can only assign a weapon to someone who is moving, if they are carrying that weapon.
- Basic Shelter:
Requirements: Tools Time: 2 Turns Effect: You can now craft Tiny Shelter, Small Shelter, Medium Shelter and Small Igloo
Tiny Shelter Type: Building Cost: 3 Twigs or 3 Reed Time: 1 Turn Effect: Provides Shelter for 1 Person Health: 5
Small Shelter Type: Building Cost: 5 Twigs and 1 Wood or 5 Reed and 1 Wood Time: 1 Turn Effect: Provides Shelter for 2 Persons Health: 7
Medium Shelter Type: Building Cost: 7 Twigs and 3 Wood or 7 Reed and 3 Wood Time: 1 Turn Effect: Provides Shelter for 3 Persons Health: 9
Small Igloo Type: Building Cost: 5 Packed Snow Time: 1 Turn Effect: Provides Shelter for 3 Persons Health: 5
Shelter: Certain things, usually Buildings, can provide Shelter. At the beginning of each turn, you can choose anyone who isn't hunting, gathering, guarding or moving to make use of Shelter. During a fight, a Person using Shelter deals no damage and any damage that would be dealt to them is instead dealt to whatever provided the Shelter. Shelter can also be helpful in harsh environments
Building: Buildings are things you can craft. Simply order someone to craft them and spend the materials needed. Once the building is complete, it is permanently added to the field, untill it is actively destroyed. Buildings can have a variety of functions.
- Unlocked Research Options:
Farming, Advanced Shelter, Extended Storage, Advanced Weapons, Basic Armor
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| | | royalPawn
Posts : 1880 Join date : 2013-07-12 Age : 28 Location : B4
| Subject: Re: Overlords Game Mon Mar 21, 2016 8:38 pm | |
| From last turn: Horse meat (35) + Grass (12) + Roots (18) + Fruits (27) + Grain (16) = 108 Then +17 Grass from this turn = 125
Now for tasks:
1: Research Advanced Herbalism 2: Research Advanced Support Magic 3: Nurses Goblin 21 and 22 4 and 5 are pregnant. 6-14: Gather food. 15: Gather materials 16: Researches Farming. 17: Researches Extended Storage 18: Keeps researching nets. 19: Keeps researching mining. 20: Keeps researching poison gathering. 23: ...Dies from neglection.
Rest in peace Goblin 23 (Male). While your existence may have been short and pretty much entirely pointless, you will still be remembered as the first sacrifice upon which our great empire will be built. | |
| | | OverlordJ God of AFK
Posts : 3691 Join date : 2013-07-14 Age : 30 Location : Land of Cards and Games
| Subject: Re: Overlords Game Mon Mar 21, 2016 11:47 pm | |
| You could also let 23 starve. It has the advantage that you save some food and become able to research the create food spell.
I'll edit in your turn in a moment, if you want to let 23 starve, I'll just add 5 grass to your storage. Also, I'm happy to see you haven't lost interesst and I hope you had a nice birthday.
EDIT1: Actually, you had 18 Roots, which is worth 36 food, so you don't need to spend any grass
EDIT2:
Turn 5 for the Goblin: You randomly encounter 3 Horses. Your Gatherers find 38 Roots, 18 Berries, 17 Grass, 25 Grain, 2 Mushrooms, 4 Fruits, 3 Herbs, 11 Twigs and 5 Wood. Goblin 18, 19 and 20 have researched Nets, Mining and Poison Gathering for 3 Turns, Goblin 1 and 2 have researched Advanced Herbalism and Advanced Support Magic for 2 Turns, Goblin 15 and 16 have researched Farming and Extended Storage for 1 Turn. Goblin 4 and 5 have been pregnant for 3 months. Goblin 3 took care of the infants. The Horses dealt 1 damage to Goblin 6, 9, 10, 13, 15 and 19. You now have the following things in your storage: Food from Last Turn: 21 Grass (21), 18 Roots (36), 23 Berries (23), 11 Grain (22) Food from This Turn: 3 Horse Meat (105), 17 Grass (17), 25 Grain (50), 2 Mushrooms (6 but remember the poison), 18 Berries (18), 4 Fruits (12), 38 Roots (76), 3 Herbs (0) Material: 317 Twigs, 21 Wood, 12 Stone Your People require a total of 120 food, please choose who eats what.
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| | | Sandstriker
Posts : 2283 Join date : 2013-07-11 Age : 25 Location : The Afterlife
| Subject: Re: Overlords Game Wed Mar 23, 2016 1:34 am | |
| The dwarfs eat the old beef, grass, fruit, and grain. Which should put me one over the food cap. | |
| | | OverlordJ God of AFK
Posts : 3691 Join date : 2013-07-14 Age : 30 Location : Land of Cards and Games
| Subject: Re: Overlords Game Wed Mar 23, 2016 5:54 am | |
| Without some roots that's only 153 Food, but since extended storage only starts working next turn, I'll just assume you eat the roots, too. Dwarf 4, 6, 10, 14 and 15 regain 1 health, 6 is at 24 the rest is at max health. In Storage: 2 Venison (60), 63 Grain (126), 24 Roots (48), 13 Grass (13), 5 Fruit (15), 337 Twigs, 79 Wood and 8 Stone Please chose what to do for turn 9
Also, I'm glad you haven't lost interesst either
EDIT: You probably meant to eat the roots instead of the grass, those would add up to 231 food | |
| | | Sandstriker
Posts : 2283 Join date : 2013-07-11 Age : 25 Location : The Afterlife
| Subject: Re: Overlords Game Wed Mar 23, 2016 1:37 pm | |
| I think i meant the roots too.
#16-20 research Cooking, Preservation, Milling, Advanced Farming, and Taming
Dwarf #15 plants two venison 10 grain.
#1-2 care for the children
#3 and 4 gather materials
The rest gather food. | |
| | | OverlordJ God of AFK
Posts : 3691 Join date : 2013-07-14 Age : 30 Location : Land of Cards and Games
| Subject: Re: Overlords Game Wed Mar 23, 2016 2:36 pm | |
| I'll edit in the results in a moment, but for the sake of clarity, technically they are currently still infants, it takes a few turns before they become children
EDIT: Sorry, I got a phonecall
Turn 9 for the Dwarves: You randomly encounter 2 Deer. Your Gatherers find 32 Grass, 17 Roots, 9 Grain, 6 Fruit, 17 Berries, 2 Mushrooms, 2 Herbs, 9 Twigs and 8 Wood. Dwarf 15 planted 10 Grain. Dwarves 16 to 20 haveĀ researched Cooking, Preservation, Milling, Advanced Farming and Taming for 1 turn. Dwarves 1 and 2 take care of Dwarf 21, Dwarf 22 and Dwarf 23. The Deer dealt 2 damage to Dwarf 15 and 1 damage to 13 and 16. You now have the following things in your storage: From last Turn: 2 Venison (60), 53 Grain (106), 24 Roots (48), 13 Grass (13) and 5 Fruit (15) From this Turn: 2 Venison (60), 17 Berries (17), 9 Grain (18), 32 Grass (32), 2 Mushrooms (6), 17 Roots (34), 6 Fruit (18) and 2 Herbs Material: 346 Twigs, 87 Wood, 8 Stone Your People require a total of 230 food, please choose who eats what.
As an advice, consider eating no more then 1 Fruit, that way you'll have 10 fruits next turn and you'll be able to plant them. | |
| | | Sandstriker
Posts : 2283 Join date : 2013-07-11 Age : 25 Location : The Afterlife
| Subject: Re: Overlords Game Wed Mar 23, 2016 4:29 pm | |
| They eat everything from last turn except 4 fruits. | |
| | | OverlordJ God of AFK
Posts : 3691 Join date : 2013-07-14 Age : 30 Location : Land of Cards and Games
| Subject: Re: Overlords Game Wed Mar 23, 2016 5:09 pm | |
| Looks like that worked out perfectly.
Dwarf 6, 13, 15 and 16 regain 1 Health. 15 is at 24, rest at 25. You now have the following things in your storage: Food: 2 Venison (60), 17 Berries (17), 9 Grain (18), 32 Grass (32), 2 Mushrooms (6), 17 Roots (34), 6 Fruit (18) 4 Fruit (old) (12) and 2 Herbs (0) Material: 346 Twigs, 87 Wood, 8 Stone
Please chose what to do for turn 10 | |
| | | Sandstriker
Posts : 2283 Join date : 2013-07-11 Age : 25 Location : The Afterlife
| Subject: Re: Overlords Game Wed Mar 23, 2016 5:48 pm | |
| #16-20 continues to research Cooking, Preservation, Milling, Advanced Farming, and Taming
Dwarf #15 farms the 10 grain.
#1-2 care for the infants
#3 and 4 gather materials
The rest gather food.
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| | | OverlordJ God of AFK
Posts : 3691 Join date : 2013-07-14 Age : 30 Location : Land of Cards and Games
| Subject: Re: Overlords Game Wed Mar 23, 2016 6:04 pm | |
| Are you sure you don't want to plant something again?
I'll be frank, you already have a bunch of material, wouldn't you rather have one of those gatherers plant stuff instead? | |
| | | Sandstriker
Posts : 2283 Join date : 2013-07-11 Age : 25 Location : The Afterlife
| Subject: Re: Overlords Game Wed Mar 23, 2016 8:09 pm | |
| #4 stops gathering and plants the 10 fruit | |
| | | OverlordJ God of AFK
Posts : 3691 Join date : 2013-07-14 Age : 30 Location : Land of Cards and Games
| Subject: Re: Overlords Game Wed Mar 23, 2016 9:06 pm | |
| Turn 10 for the Dwarves: You randomly encounter Nothing. Your Gatherers find 27 Grass, 48 Roots, 26 Grain, 6 Fruit, 15 Berries, 4 Herbs, 2 Wood and 2 Stone. Dwarf 4 planted 10 Fruit. Dwarf 15 farmed the 10 Grain. Dwarves 16 to 20 haveĀ researched Cooking, Preservation, Milling, Advanced Farming and Taming for 2 turns. Dwarves 1 and 2 take care of Dwarf 21, Dwarf 22 and Dwarf 23. You now have the following things in your storage: From last Turn: 2 Venison (60), 17 Berries (17), 9 Grain (18), 32 Grass (32), 2 Mushrooms (6), 17 Roots (34) and 2 Herbs (0) From this Turn: 27 Grass (27), 48 Roots (96), 26 Grain (52), 15 Berries (15), 6 Fruit (18) and 4 Herbs (0) Material: 346 Twigs, 89 Wood, 10 Stone Your People require a total of 230 food, please choose who eats what. | |
| | | Sandstriker
Posts : 2283 Join date : 2013-07-11 Age : 25 Location : The Afterlife
| Subject: Re: Overlords Game Wed Mar 23, 2016 9:25 pm | |
| They eat the venison, grain, 22 of the grass, 17 roots from last turn. They then eat all the roots from this turn. | |
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