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 Nightfelt Mansion

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sparkingLife

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PostSubject: Nightfelt Mansion   Tue Jul 16, 2013 10:55 pm

My, my, look at this colorless white void. It simply will not do. You can't even properly highlight my text here!

Good thing I brought what's left of the old mansion with me.
*zap*
This looks like a nice room to set up a bar, actually. And I have all the time in the universe. Let's see...

*zapzapzapzap*
That should do. The Excellent Toast is now open for business.
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PostSubject: Re: Nightfelt Mansion   Tue Jul 16, 2013 11:07 pm

The Exce11ent To4st? Th4t sounds ridicu1ous.

Quarters enters the room and sees Doc Scratch.

I should h4ve known.

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PostSubject: Re: Nightfelt Mansion   Tue Jul 16, 2013 11:08 pm

If you have a better name, I'm all ears. Figuratively, of course.
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PostSubject: Re: Nightfelt Mansion   Tue Jul 16, 2013 11:11 pm

N4h. I don't. But if I did, I wou1d h4ve a1re4dy to1d you.

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PostSubject: Re: Nightfelt Mansion   Wed Jul 17, 2013 12:15 am

7he hells an excellen7 7oas7
is 7ha7 supposed to be a play on words because if i7 is i7s 7errible
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PostSubject: Re: Nightfelt Mansion   Wed Jul 17, 2013 1:47 am

what the he11 i5 going on here?
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PostSubject: Re: Nightfelt Mansion   Wed Jul 17, 2013 1:58 am

Gentlemen, learning to be a good bartender is a part of my latest plan to bring down the Midnight Crew. Nightnight Crew. Whatever they've taken to calling themselves these days. Doesn't matter.

The plan is simple. Fake a truce, pretend the bar is neutral ground between our factions. Then, when they are off guard, poison their drinks. Nothing could go wrong.

Also, the pun is objectively amazing. I have seen the vast majority of the universe, and I found few that compared.
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PostSubject: Re: Nightfelt Mansion   Wed Jul 17, 2013 2:13 am

Get the Nightnight Crew with poison? A11 you have to do is put a c4r over their manho1e. It'11 t4ke them forever to get out. Probab1y st4rve down there.

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PostSubject: Re: Nightfelt Mansion   Wed Jul 17, 2013 3:47 am

Fair point. But my plan has the positive side effect of giving me an excuse to open a bar. Sheer entertainment value of running a bar where the Felt, the Crew, and Team Sleuth all attend aside, it would give us a source of legitimate income, which has its own benefits.

Plus, we could even take out Team Sleuth at the same time; the manhole plan would still leave them to deal with us. They were competent enough to take out Mobster Kingpin, who rivals the boss in power. Frankly, if they weren't distracted by the Crew, I doubt we'd still be in business.
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PostSubject: Re: Nightfelt Mansion   Wed Jul 17, 2013 6:51 am

*Stitch Snorts disapprovingly at the sign as he walks in*

Eh, i doubt poisoning them will work, the nightnight crew are pretty hardy. And that 'imagination fuel' the Sleuths drink has to be poisonous, so they're probably used to it. Here's an idea, all you need to do is open yer bar Under a better name, so people give it a second glance, and serve cheap beer until they get drunk. The Sleuths wil go into their imagination coma and the crew will lose all control, maybe then we can actually execute a plan for once, instead of making things fall apart like a house of cards. Well, whatever we do there'll be more ways for it to go wrong than i have time to count, so i think i'll start setting up the effigies early.

(What letter should i replace with 9?)
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PostSubject: Re: Nightfelt Mansion   Wed Jul 17, 2013 12:26 pm

((G?))
Th4t 4ctua11y sounds good. Though I'm sure th4t we cou1d just up the dose for the Nightnight Crew and get them 1ike th4t.

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PostSubject: Re: Nightfelt Mansion   Wed Jul 17, 2013 6:46 pm

*Sawbuck enters cautiously*

Umm... What's g0ing 0n here?
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PostSubject: Re: Nightfelt Mansion   Wed Jul 17, 2013 7:13 pm

Doc's trying to m4ke a pl4n to get the S1euths and the Nightnight Crew by using this b4r.

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PostSubject: Re: Nightfelt Mansion   Wed Jul 17, 2013 11:15 pm

Welcome, Stitch and Sawbuck.

Again, if you have a better name for this bar, feel free to share.

Cheap beer? I prefer the expensive stuff, but I suspect I'm the only one.

Does anyone know the going rate for a pint of candy corn liquor?
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PostSubject: Re: Nightfelt Mansion   Wed Jul 17, 2013 11:20 pm

W4it. Wh4t? You can drink?

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PostSubject: Re: Nightfelt Mansion   Thu Jul 18, 2013 12:34 am

It... d0es seem kind 0f hard t0 d0 with0ut a m0uth.

0f c0urse that's just my 0pini0n.
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PostSubject: Re: Nightfelt Mansion   Thu Jul 18, 2013 1:59 am

*An abnoxious ringing can be heard as a slightly disoriented Eggs appears suddenly in the bar, swaying to and fro.*

Heheheheheh, D1ng-a-R1ng, R1ng-a-D1ng. What a lovely 2ound.
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PostSubject: Re: Nightfelt Mansion   Thu Jul 18, 2013 2:06 am

Turn th4t d4mn timer off!

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PostSubject: Re: Nightfelt Mansion   Thu Jul 18, 2013 2:35 am

Aw, but 1t 12 my favor1te...

*timer continues to ring*
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PostSubject: Re: Nightfelt Mansion   Thu Jul 18, 2013 3:39 am

Turn it off before I throw it out the window.

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PostSubject: Re: Nightfelt Mansion   Thu Jul 18, 2013 4:02 am

Urk....

*turns off the egg timer, pouting slightly*
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PostSubject: Re: Nightfelt Mansion   Thu Jul 18, 2013 3:25 pm

Some mysteries ought to remain unsolved.

Welcome, Eggs.
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PostSubject: Re: Nightfelt Mansion   Thu Jul 18, 2013 3:29 pm

Oh, you were t4lking about Candy Corn 1iqour? You c4n't buy th4t stuff. It's 411 home brewed.

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PostSubject: Re: Nightfelt Mansion   Thu Jul 18, 2013 3:32 pm

Y0u kn0w, w0u1dn't it just be a better p1an t0, I d0n't kn0w, dr0p a b0mb d0wn the c0ver 0n their hide0ut?

This seems extreme1y c0nv01uted.
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PostSubject: Re: Nightfelt Mansion   Thu Jul 18, 2013 4:30 pm

we don7 need 7o open a bar we jus7 need 7o bash 7heir heads in wi7h a bar
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