| | Overlords Game | |
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OverlordJ God of AFK
Posts : 3691 Join date : 2013-07-14 Age : 30 Location : Land of Cards and Games
| Subject: Overlords Game Thu Mar 03, 2016 6:17 pm | |
| Alright, so, I'm gonna put stuff into some spoilers, because it'd be too long otherwise, but basically, the idea for the game is supposed to be a turn based resource management simulator. In it, you take the control of a group of 20 people of one of five fantasy races and develop them from a tribe of hunters and gatherers struggling to survive to a people using whatever combination of Magic and Science that you fancy. - The rules:
- The Races:
The five starting races are Humans, Elves, Dwarves, Orcs and Goblins. Each race has advantages and disadvantages.
Humans are fairly plain and average, but they adapt to their environment much more quickly than the other races.
Elves are weak, frail and they take the longest to reach Maturity, but they can avoid harmful animals, are better at tracking down rare pray and, most importantly, have the longest lives out of all races.
Dwarves have more Health then any of the other five races and they can resist Poisons and Illnesses. They are also a bit stronger and longer lived then Humans.
Orcs are the strongest of the five races. Their lives are a bit shorter but in return they breed a bit quicker than Humans.
Goblins are as weak as the Elves and even frailer, but they require less food than any other race. Their lives are also much shorter but they reach Maturity the quickest of all races and have a significantly higher chance to give birth to twins.
- Stats:
The Stats for each Person are: STR, Health, Hunger; Duration of Pregnancy, Age of Childhood, Age of Maturity, Old Age, Maximum Age, Starting Age and the chance for twins. I will also list whatever special ability they have here. I will first list these stats, then I will explain what each one does. - Stats of the Races:
Humans: STR 5, Health 20, Hunger 10; 3 Turns, 4 Turns, 60 Turns, 200 Turns, 280 Turns, 64 Turns, 10%; Humans adapt to their environment in two less generations
Elves: STR 4, Health 15, Hunger 10; 4 Turns, 12 Turns, 140 Turns, 1000 Turns, 1200 Turns, 280 Turns, 0%; Elves have Keen Senses, Keen Senses are explained in the Glossary
Dwarves: STR 6, Health 25, Hunger 10; 3 Turns, 4 Turns, 80 Turns, 400 Turns, 480 Turns, 100 Turns, 5%; Dwarves have a 50% chance not to get Ill when others would, Dwarves have a 50% chance to ignore the effect of Poison that they are inflicted with
Orcs: STR 7, Health 20, Hunger 10; 3 Turns, 3 Turns, 56 Turns, 180 Turns, 220 Turns, 60 Turns, 15%
Goblins: STR 4, Health 10, Hunger 5; 2 Turns, 2 Turns, 36 Turns, 132 Turns, 140 Turns, 36 Turns, 50%; Goblins also have a 10% chance to get Triplets
- What do they mean:
STR STR is short for Strength. It represents someone’s ability to inflict damage upon their enemies and their ability to carry things while moving. The damage will be explained when I explain fighting, the carry thing when I explain moving.
Health Health represents someone’s ability to withstand damage. If someone’s health reaches zero, they are killed. Health heals naturally.
Hunger Hunger represents someone’s need for food. Each edible item has a number of food points. At the end of each turn you need to spend food to satisfy the hunger of all your people. If you don’t, they starve to death. I will explain more about this in the section about Food.
Age Age is given in turns. A turn represents 3 Months, so there are 4 Turns in a Year. The stages of life are: (Pregnant Woman) -> Infant -> Child -> Adult -> Old Person -> Death by old age. Infants and Children have no STR, they can’t take any actions and they need to be taken care of. Old People have -50% Productivity and can’t breed.
Productivity Productivity is a hidden Stat that is naturally always 100%. Productivity affects the number of items you gather and the number of turns you make progress while researching or crafting. A Person with 0% productivity can’t take any actions. Changes to productivity are always added or subtracted, never multiplied. If you have two sources giving you -50%, then you get -100% (which puts you to 0%), if two sources give you +50%, you get +100% (which puts you at 200%). All of this will get explained further later.
- The Turn:
A Turn represents an amount of Time of 3 Months. I will now first list the different steps of each turn and then explain what happens at them. 1. Start of the Turn 2. Choose the actions each Person will do this turn 3. Random Animal Encounters and Attacks by other players happen 4. Each Persons does whatever they were told to in step 2 5. End of Turn 6. Assign Food to your people 7. People consume food 8. Everyone, people, animals and food, age 1 Turn and hurt people heal 9. Finished Research comes into effect 10. Start of the Next Turn (This is basically step 1 again) - Each Step Explained:
Step 1 This step only exists so that turns are clearly separated.
Step 2 Here you choose what actions each Person should take this turn. I will explain the possible actions a person can take after I finished explaining the Turn. If an action takes more than 1 turn to finish, not assigning a new action to that person will automatically continue the previous action. Assigning a new action will cause the old action to terminate without any results. You cannot start an action that takes multiple turns, pause it and then continue it later, nor can a different person take over and continue the action instead of the person that originally started it.
Step 3 I roll to see which wild animal you encounter. Normally this encounter affects every person you have control over, but there are some options that can change this. You have a 10% chance to encounter no animals, a 50% chance to encounter common animals, a 25% chance to encounter Uncommon Animals, a 10% chance to encounter Rare Animals and a 5% chance to encounter Very Rare Animals. If another player decides to raid you, kidnap someone from you or to try and conquer you, this is also the point where that happens. This will be explained among the possible actions you can take.
Step 4 Everyone who didn’t die during Step 3 will now do the task you assigned them during Step 2.
Step 5 I will now post, telling you what happened during Step 3 and 4, give an update on what’s in your Storage and ask you to make a post assigning food to your people
Step 6 Here you choose how to assign food. If the food has special properties, you need to assign it directly (For example, berries have a chance to be poisonous, so you need to say EXACTLY who eats any berries and how many), food without special effect can be distributed without naming exactly who eats what (For example, since Roots are worth 2 food points, if you have 20 Humans, you could just say they eat 100 Roots, you do not need to assign which Human eats which Root).
Step 7 Everyone who didn’t get assigned any food during step 6 dies of starvation during this turn. The assigned food is consumed. If you assigned more food then needed, the leftovers are lost (For example, since Boar Meat is worth 45 food points, if you have 20 Humans and assign 5 Boar Meat to them, you use up 225 food points, even though you only need 200)
Step 8 Everyone grows one turn older. People that reach a new age category advance to the next category. People that reach their maximum age die of old age. Food that isn’t fresh goes bad (it vanishes), then food that IS fresh stops being fresh. Anyone with less than their maximum health regains 1 point of health.
Step 9 Research that was finished during Step 4 now comes into effect.
Step 10 I will now post, telling you what happened during Step 7, give an update on what’s in your Storage, give an update on what research has been finished and any other noteworthy stuff and then ask you to make a post assigning actions to your people for them to take during the new turn.
- What Actions can you take?:
These are actions you can assign to your people each turn. Finished research can unlock new possible actions for you to take.
Gather Things You can send out a person to gather either Food or Material. What exactly they find and how much is randomized and depends on the environment. Food is needed to prevent Starvation, Material is used to craft things or for fuel. Crafting and Fuel will be explained later.
Hunt You can send out groups of people to hunt animals. A group needs at least 1 person in it but can be any size you want besides that. The hunters have a chance to find the animal depending on its rarity in the environment you are in. The chance to find common animals is 100%, Uncommon animals is 90%, Rare animals is 50% and Very Rare animals is 10%. How many animals you encounter depends on the animals. Fighting will be explained later, Animals will also be explained later.
Guard If at least 1 person is told to guard, only people that were told to guard will fight in Step 3. On one hand, this allows you to protect your other people. On the other hand, people assigned to guard can’t do anything else that turn, so they aren’t productive, and smaller groups are of course weaker in a fight.
Research You can research either Science or Magic. Researched Science will affect all people, researched Magic will only give new options to the people that have researched that particular option. The only research topics possible at first are: Tools (Science), Herbalism (Magic) and Simple Spellcasting (Magic). New research options can be unlocked by finishing research. (If person A has researched one type of Magic, person B can then research a new option that was unlocked this way, they do not have to research the type of Magic person A has already researched)
Craft People can craft stuff, though you will need to unlock the options of WHAT they can craft via research. Breed 1 Male and up to 3 Females can breed with each other. The result of this is that the Females get pregnant. Males and Females of different races can attempt to crossbreed, but only 1 Male and 1 Female can breed this way. Multiples are of course possible (2 Males could for example breed with 5 Females). A Person that is pregnant can’t take any actions (except give birth once the pregnancy is over). A Person that is Pregnant requires twice as much Food while they are Pregnant. Only Adults can breed.
Take Care If an Infant or a Child isn’t being taken care of by an adult during Step 4, they die, unless they were born this turn. Only a Person that gave birth or that Took Care of Infants last turn can chose to take care of Infants. 1 Person can Take Care of up to 2 Infants or up to 4 Children of the same race as they are or up to 2 Children of a different race.
Interact with Others You can interact with peoples of a field that touches your field. The interactions are at first limited to raiding, kidnaping or conquering. If you raid, the people you assign this task will fight with the people in that field. Each raider that survives will allow you to pick a number of items equal to the STR of the raider from the Storage of the people you are raiding. If you kidnap, the people you assign this task will fight with the people in that field. Each kidnaper that survives will allow you to pick 1 person living in that field and add them to your people. If you chose to conquer, the people you assign this task will attack the people in that field. They will continue attacking until they are dead or they dealt enough damage to everyone in that field to kill them. The people that you deal damage to this way do not die until the conquering failed, they just stop fighting back. If the conquering is successful, you gain control of everything they owned and add everyone that you “killed” to your people. Fighting will be explained after I explained all the possible action you can assign.
Man Certain buildings you can unlock via research require you to “Man” them. That means you must assign a person to that building in order to make use of it.
Cast Spell Most Magic things you research give the person that researched it the option to cast a spell. The effect of the spell is explained in the Magic that was researched.
Tear Down You can destroy stuff that you have built by assigning People this option. They will deal damage to the building as if they were attacking it (equal to their STR and things that trigger upon attacking, like weapons, trigger here, too)
Rest A Person that is Resting does nothing, but regains 3 points of Health during Step 8 instead of 1
Move A Group can move from one field to another. A Group must contain at least 1 Person but can be as big as you like. A Group can move up to two fields in one turn (for example from A1 to C1 or from A1 to B2). Movement triggers a random animal encounter in any field the Group moves into. Keen Senses can be used to avoid those random encounters. A Person can carry a number of items, like food, material or weapons for example, depending on their STR.
- Fighting:
If two groups fight, each group deals damage to the opposing group equal to their STR. Damage is assigned randomly between the members of the groups. No member can be assigned more damage than their health. For Example: A group of 5 Orcs raids a field in which 4 Dwarves are Guarding. Each Orc deals 7 damage divided randomly between the 4 Dwarves. They deal a total of 35 points of damage, enough to possibly kill one Dwarf, but since the damage is divided randomly, it is somewhat unlikely. The Dwarves deal 24 damage, also possibly enough to kill one Orc, but even less likely. A group of 10 Dwarves raids a field in which 4 Elves are Guarding. The Dwarves deal a total of 60 points of damage. Since each Elf has only 15 Health, this kills them all. The Elves still deal a total of 16 points of damage divided randomly between the Dwarves though. However, this will likely barely scratch the Dwarves and can’t possibly kill even a single one of them.
While fighting, two things can be important, “Attacking” and “Hitting”. Anyone involved in a fight counts as “Attacking”, triggering any effect keyed to it (like weapons for example). Anyone in a fight is “Hitting” everyone they deal damage to, similarly triggering effects keyed to it (like poisons for example). For Example: A Dwarf is Guarding a field and has a weapon that gives them +1 STR while attacking and a Poison that deals 1 damage to every enemy they hit. If 2 Goblins try to raid that field, the Dwarf deals 7 damage divided randomly between the two and an additional point of damage to each that they deal at least 1 point of damage to, which is likely both Goblins.
- Animals:
Animals work similarly to people during a fight. They have stats, they deal damage and they die if you deal enough damage to them. Below I will list the stats and abilities of all animals that can be encountered in the Plains environment.
Rabbit: STR 0, Health 2, Loot Rabbit Meat (5 Food), Encounter Rate [3:30% 5:40% 7:30%]; When a Rabbit is dealt damage, it has a 20% chance for each point of damage to avoid it Cow: STR 4, Health 10, Loot Beef (40 Food), Encounter Rate [1:60% 2:40%] Horse: STR 2, Health 10, Loot Horse Meat (35 Food), Encounter Rate [1:50% 2:30% 3:20%] Deer: STR 2, Health 10, Loot Deer Meat (30 Food), Encounter Rate [1:10% 2:70% 3:20%] Boar: STR 4, Health 15, Loot Boar Meat (45 Food), Encounter Rate [1:10% 2:20% 3:40% 4:20% 5:10%]; 10% Chance to have an Illness, which is spread to anyone hit; +2 STR while attacking Wolf: STR 3, Health 5, Loot Wolf Meat (15 Food), Encounter Rate [1:5% 2:10% 3:15% 4:20% 5:20% 6:15% 7:10% 8:5%]; 10% Chance to have an Illness, which is spread to anyone hit; Immune to Frostbite; +2 STR while attacking Great Cat: STR 3, Health 10, Loot Cat Meat (25 Food), Encounter Rate [1:20% 2:70% 3:10%]; +4 STR while attacking
Animals can go extinct in a field, if too many of the same type die during a single turn. How many exactly depends on the rarity of the animal in that environment and a secret “Extinction” stat depending on the animal type.
Rabbits, Horses and Cows are Common in Plains Deers are Uncommon in Plains Boars and Wolves are Rare in Plains Great Cats are Very Rare in Plains
- More about Reproduction:
Here I will explain reproduction in more detail. It is important to note that while Infants and Children can’t take any actions, they are still considered normal people and thus require as much food as anyone else. They can still get involved in fights and can similarly be killed. Also keep in mind that someone needs to take care of them, so that person can’t take any other actions either. When you have stayed in the same environment long enough, the newborn people become adapted to that environment. What exactly that means depends on the environment they are adapted to, though it is generally a good thing. Normally, it takes 3 generations to get adapted. That is to say, Person 1 has been born in the environment, has a child (Person 2) in this environment, who has a child (Person 3) in this environment, who has a child (Person 4) in this environment. Person 4 will be adapted. This is only counting the SHORTEST string, so if Person 3 has a child with a person that has lived in this environment for fewer generations, their child WILL NOT be adapted. The people involved have to stay within the same environment from birth till the birth of their child in order to count. If a Person is adapted to the environment and has a child, the child will also be adapted to that environment. The number of generations it takes to get adapted differs, depending on the race and on whether or not the person is adapted to a different environment. A Person that is adapted to a different environment takes 5 generations instead of 3. A Human takes 1 generation instead of 3, or 3 instead of 5 if they are adapted to a different environment.
- Glossary:
Here I will list “keywords” you have encountered
Keen Senses: A group that contains members with Keen Senses can choose to use their Keen Senses to reduce the chance of random animal encounters (each rarity becomes 5% less likely for each member with Keen Senses); a group that hunts animals that aren’t common also increases their chance of success by 5% for each member with Keen Senses
More Stuff will get added as players progress in the game
If you have trouble understanding any of that, please ask. I have purposely kept some information away from you for now, because, if you are interessted, I'd like to test how a "blind" run of the game would work out. Basically, you will only know how long research takes once you started researching, you will only know what the research does once you finish researching it, you will only get info about other environments or animals or food or material or anything else when you encounter it in the game. I am not sure if that's how I'd like the game to be played, but it is something I am curious about and something I clearly can't test myself. If you want to join, simply post which race you'd want to start as and choose a field on the following 20x20 map. I'd strongly suggest starting on a field with the Plains environment though, because surviving elsewhere will likely be harder. - The Map:
Again, if there is anything you'd want to know about, feel free to ask. Sorry it took so long to post this, I simply did not have time to write all this yesterday.
Last edited by OverlordJ on Fri Apr 29, 2016 2:50 am; edited 1 time in total | |
| | | Sandstriker
Posts : 2283 Join date : 2013-07-11 Age : 25 Location : The Afterlife
| Subject: Re: Overlords Game Thu Mar 03, 2016 11:37 pm | |
| (( can we get the animal rates for other areas aside from the plains, or is that spoilery? Also, if you live on the shore can you fish instead of hunt, or is fishing something you need to research?)) | |
| | | OverlordJ God of AFK
Posts : 3691 Join date : 2013-07-14 Age : 30 Location : Land of Cards and Games
| Subject: Re: Overlords Game Fri Mar 04, 2016 3:52 am | |
| ((I intended for you to find out the animal rates of the different environments when/if you are in that environment, but I guess telling you the other rates wouldn't be too bad. Fish count as animals, so you fish them by hunting them. And yes, Fish are common at the shore, but there are research options that make fishing easier, which are kind of needed if you want to feed yourself just with fish. Perhaps I should post a list with all the environments and all the animals...)) | |
| | | Sandstriker
Posts : 2283 Join date : 2013-07-11 Age : 25 Location : The Afterlife
| Subject: Re: Overlords Game Fri Mar 04, 2016 2:32 pm | |
| - OverlordJ wrote:
- ((I intended for you to find out the animal rates of the different environments when/if you are in that environment, but I guess telling you the other rates wouldn't be too bad. Fish count as animals, so you fish them by hunting them. And yes, Fish are common at the shore, but there are research options that make fishing easier, which are kind of needed if you want to feed yourself just with fish. Perhaps I should post a list with all the environments and all the animals...))
(( It would be useful, but if you'd rather keep it vague that can work. I think I'm going to go dwarf on N7 by the way. It seems to be the best race at the moment, but then again i'm not sure how often i will have to swap environments. | |
| | | OverlordJ God of AFK
Posts : 3691 Join date : 2013-07-14 Age : 30 Location : Land of Cards and Games
| Subject: Re: Overlords Game Fri Mar 04, 2016 3:20 pm | |
| ((I'd strongly suggest starting on a plains field, but if you are sure you want to start on the shore, I'll start the game)) ((I'll include the info about the shore under the following spoiler, then you can decide if you really want that or if you'd rather start somewhere else)) - Info about the Shore:
Just like the Plains, there are no special rules for the Shore, however, far fewer animals live here and the stuff you can gather is also different. This has the advantage that you won't have to worry as much about random animal attacks, as only animals with a STR above 0 can be encountered that way. It also means however, that feeding yourself from hunting is much harder. The native animals are:
Fish: STR 0, Health 2, Loot Fish (3 Food), Encounter Rate [1:10% 3:20% 5:30% 7:40%] Crab: STR 1, Health 3, Loot Shellfish (5 Food), Encounter Rate [1:20% 2:60% 3:20%] Bird: STR 0, Health 2, Loot Poultry (5 Food), Encounter Rate [1:30% 2:40% 3:30%]; Immune to damage unless the enemy is using ranged weapons
Fish are common Crabs are uncommon Birds are rare
((If you really want to start in N7, simply post what you want everyone to do on turn 1 in your next post)) ((Also, moving to different fields is mostly done if you want to get closer to others, get away from others, if you want to change the environment or if you accidentally hunted something to extinction that you still need. Later in the game there will be more reasons for moving but these are the most reasonable ones in the early game)) | |
| | | Sandstriker
Posts : 2283 Join date : 2013-07-11 Age : 25 Location : The Afterlife
| Subject: Re: Overlords Game Fri Mar 04, 2016 6:18 pm | |
| (( alright. I think I'll start at O9 then, that way i can jump to another area like the mountains if things get too hot to handle. Also i think pawn expressed interest in this as well, so he might be posting something soon.)) | |
| | | royalPawn
Posts : 1880 Join date : 2013-07-12 Age : 28 Location : B4
| Subject: Re: Overlords Game Fri Mar 04, 2016 6:34 pm | |
| (( I'd like to try my hand at the Goblin race, starting on B16 )) | |
| | | OverlordJ God of AFK
Posts : 3691 Join date : 2013-07-14 Age : 30 Location : Land of Cards and Games
| Subject: Re: Overlords Game Fri Mar 04, 2016 6:53 pm | |
| ((Alright, I'll note down your fields. Tell me what you want to do on turn one.))
((Also, I might play with a group myself, so you have someone else to interact with, unless more people join. But since I can easily catch up to you two, I can decide that later.))
EDIT: ((I should meantion: Member 1-10 of the starting group are female, 11-20 are male)) | |
| | | Sandstriker
Posts : 2283 Join date : 2013-07-11 Age : 25 Location : The Afterlife
| Subject: Re: Overlords Game Fri Mar 04, 2016 8:57 pm | |
| I want members 1-5 & 16-19 to hunt, and members 6-15 to gather, with 5 gathering food and the other 5 gathering materials.
Then have the remaining member research Tools. | |
| | | OverlordJ God of AFK
Posts : 3691 Join date : 2013-07-14 Age : 30 Location : Land of Cards and Games
| Subject: Re: Overlords Game Fri Mar 04, 2016 9:17 pm | |
| ((While hunting, you have to say WHAT you are trying to hunt, sorry if I didn't make that clear)) | |
| | | Sandstriker
Posts : 2283 Join date : 2013-07-11 Age : 25 Location : The Afterlife
| Subject: Re: Overlords Game Fri Mar 04, 2016 9:31 pm | |
| (( uh. Cows I guess? They seem to be good enough to feed my people with. )) | |
| | | OverlordJ God of AFK
Posts : 3691 Join date : 2013-07-14 Age : 30 Location : Land of Cards and Games
| Subject: Re: Overlords Game Fri Mar 04, 2016 10:25 pm | |
| You randomly encounter 2 Deers. Your Hunters find and kill 2 Cows. Your Gatherers find 7 Berries, 3 Grass, 12 Roots, 2 Mushrooms, 4 Fruits, 7 Grain and 75 Twigs. Dwarf 20 has researched Tools for 1 turn. The Deers and Cows dealt 2 damage to Dwarf 1, 4 and 18 and 1 damage to Dwarf 2, 3, 5, 7, 16 and 17. You now have the following things in your storage: 2 Deer Meat (30 food each, 60 total), 2 Beef (40 Food each, 80 total), 7 Berries (1 food each, 7 total, each berry has a 20% chance to be slightly poisonous), 3 Grass (1 Food each, 3 total), 12 Roots (2 Food each, 24 total), 2 Mushrooms (3 Food each, 6 total, each Mushroom has a 10% to be slightly poisonous and a 10% chance to be weakly poisonous), 4 Fruits (3 Food each, 12 total), 7 Grain (2 Food each, 14 total) and 75 Twigs. Your Dwarves require a total of 200 food, please choose who eats what. | |
| | | Sandstriker
Posts : 2283 Join date : 2013-07-11 Age : 25 Location : The Afterlife
| Subject: Re: Overlords Game Fri Mar 04, 2016 11:22 pm | |
| i give the deer meat and cow meat to whoever. (140/200)
I give the berries and grass to #11 (who i should really make a name for) (150/200)
10 roots to whoever (170/200)
2 mushrooms and the last 2 roots to #12 (who also needs a name) (180/200)
Then i give 5 grains to the masses (190/200)
then i guess i give away all my fruits too. (201/200) | |
| | | OverlordJ God of AFK
Posts : 3691 Join date : 2013-07-14 Age : 30 Location : Land of Cards and Games
| Subject: Re: Overlords Game Fri Mar 04, 2016 11:32 pm | |
| You actually spend 202 food that way, you could save one more grain if you like.
EDIT: I'll just assume you'll save one more grain.
Dwarf 11 takes 1 point of poison damage.
Dwarf 1, 2, 3, 4, 5, 7, 11, 16, 17 and 18 regain 1 Health. Dwarf 1, 4 and 18 have 24 Health, everyone else is at the maximum of 25. You have 3 Grain and 75 Twigs in storage.
Please choose your actions for turn 2. | |
| | | Sandstriker
Posts : 2283 Join date : 2013-07-11 Age : 25 Location : The Afterlife
| Subject: Re: Overlords Game Sat Mar 05, 2016 12:11 am | |
| Still going to keep a guy on researching tools.
I'll have #1-9 gather, #12-20 hunt.
Have 1 guy guarding the base. | |
| | | OverlordJ God of AFK
Posts : 3691 Join date : 2013-07-14 Age : 30 Location : Land of Cards and Games
| Subject: Re: Overlords Game Sat Mar 05, 2016 12:35 am | |
| If you want to continue researching tools, 20 has to be the one to do it. Also, I'd advice against guarding, that'd only mean that the poor guard will have to face the random encounter all by themself. Also, for hunting I need to know the exact groups and what you want them to hunt.
EDIT: Also, I assume you want to gather food and not even more material, right? | |
| | | Sandstriker
Posts : 2283 Join date : 2013-07-11 Age : 25 Location : The Afterlife
| Subject: Re: Overlords Game Sat Mar 05, 2016 1:09 am | |
| Alright, #20 will do the research. #11 will instead join the hunting party to find rabbits. #10 will join the gathering party which is looking for food.
(( i forgot about specific hunting xD )) | |
| | | OverlordJ God of AFK
Posts : 3691 Join date : 2013-07-14 Age : 30 Location : Land of Cards and Games
| Subject: Re: Overlords Game Sat Mar 05, 2016 1:43 am | |
| I assume you want to split 11-19 into multiple hunting groups? Also, I'll just be honest, Rabbits are not great prey, they only give 5 food each after all. | |
| | | Sandstriker
Posts : 2283 Join date : 2013-07-11 Age : 25 Location : The Afterlife
| Subject: Re: Overlords Game Sat Mar 05, 2016 1:33 pm | |
| Yeah. multiple groups. And i only said rabbits because i assumed that they would have a higher chance of appearing meaning that i would get roughly the same amount of food i'd get from a cow or two, or maybe some other bonus, otherwise there wouldn't really be a reason to put it on the list afaik. So I guess change it to a boar then? | |
| | | royalPawn
Posts : 1880 Join date : 2013-07-12 Age : 28 Location : B4
| Subject: Re: Overlords Game Sat Mar 05, 2016 1:55 pm | |
| I will have 1-14 gather food, 15-17 gather materials and 18-20 research tools. Or if research doesn't go faster with multiple people, make it 1-16, 17-19, 20. | |
| | | OverlordJ God of AFK
Posts : 3691 Join date : 2013-07-14 Age : 30 Location : Land of Cards and Games
| Subject: Re: Overlords Game Sat Mar 05, 2016 2:12 pm | |
| In the first post, under animals, you can find how many of each animal you can encounter per hunting group. For example, each group has a 60% chance to find one cow and a 40% chance to find two. Also, rabbits do have a couple advantages, but none of them matter to you at this moment. As for the chance of appearing, besides the encounter rate, you have a 100% chance to find common animals, a 90% chance to find uncommon animals, a 50% chance to find rare animals and a 10% chance to find Very Rare ones. Those rates are listed in the original post under the actions under hunting. Also, you didn't tell me how you want the groups to be split. As for pawn, I'll edit in your results in one moment. Multiple people can't research together, however, multiple people can research the same type of magic simultanously. There are also ways to make researching go faster, but you have to find out about them via research. EDIT: You randomly encounter 1 Cow. Your Gatherers find 8 Berries, 83 Grass, 46 Roots, 9 Fruits, 44 Grain, 2 Herbs and 53 Twigs. Goblin 20 has researched Tools for 1 turn. The Cow dealt 1 damage to Goblin 7, 8, 15 and20. You now have the following things in your storage: 1 Beef (40 Food), 8 Berries (1 food each, 8 total, each berry has a 20% chance to be slightly poisonous), 83 Grass (1 Food each, 83 total), 46 Roots (2 Food each, 92 total), 9 Fruits (3 Food each, 27 total), 44 Grain (2 Food each, 88 total), 2 Herbs (0 Food each, each Herb has a 50% chance to cure the eater of one Illness) and 53 Twigs. Your Goblins require a total of 100 food, please choose who eats what. Also, I'll edit in a few examples for hunting, since that seems to have caused some confusion. EDIT 2: - Hunting Examples in the Plains:
A group of 20 Humans wants to hunt for food. They decide to send 2 Groups of 4 to hunt cows, 1 Group of 6 to hunt Horses and 1 Group of 6 to hunt Deers. The first four humans have a 100% chance to find cows. If they find cows, they have a 60% chance to find 1 and a 40% chance to find 2. Each Cow they fight will deal 4 damage divided between them. The Humans will deal a total of 20 damage, enough to kill all cows they encounter. Each Cow they kill provides enough food to feed 4 Humans. The second group works identically to the first. The third group have a 100% chance to find horses. If they find horses, they have a 50% chance to find 1, a 30% chance to find 2 and a 20% chance to find 3. Each Horse they fight will deal 2 damage divided randomly between them. The Humans will deal a total of 30 damage, enough to kill all horses they encounter. Each Horse they kill provides them with enough food to feed 3 and a half Humans. The last group has a 90% chance to find deer. If they find deer, they have a 10% chance to find 1, a 70% chance to find 2 and a 20% chance to find 3. Each deer they fight will deal 2 damage divided randomly between them. The Humans will deal a total of 30 damage, enough to kill all deer they encounter. Each deer they kill provides them with enough food to feed 3 humans.
Different prey has different advantages.
Cows are very predictable, but have 4 STR which can be troublesome to Goblins and Elves, especially elves, because they need 5 people to be sure that they can kill all cows they encounter, but a single cow will only feed 4 of them.
Horses are a bit worse to predict, but they only have 2 STR. Also, you can eventually figure out how to tame animals and then maybe even how to ride them.
Rabbits are very hard to predict and give less food, but with their STR of 0 they can't fight back, a good potential prey for goblins that need meat to feed their tamed predatory animals, like wolves.
Deer are less common then the others, but the chance of encountering two at once is much higher. They make good prey for elves, because their keen senses make them sure to find some and while it is still a gamble, it's a safer gamble then hunting cows or horses to them.
Boars CAN be hunted for food, but they take more damage, deal more damage, the size of their group is less predictable, they spread illnesses and they are only rare in Plains, which means there is a 50% chance you aren't going to find any. Generally, boars are something you'd probably want to avoid.
Wolves and Great Cats COULD be hunted, but doing so is probably a bad idea, at least for now. There is a research option that lets you loot leather and pelts from hunted animals and Wolves and Great Cats are the only ones that drop Pelts in the Plains.
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| | | Sandstriker
Posts : 2283 Join date : 2013-07-11 Age : 25 Location : The Afterlife
| Subject: Re: Overlords Game Sat Mar 05, 2016 6:04 pm | |
| 11-13 go for cows 14-15 go for cows 16-19 go for cows
does that work? | |
| | | OverlordJ God of AFK
Posts : 3691 Join date : 2013-07-14 Age : 30 Location : Land of Cards and Games
| Subject: Re: Overlords Game Sat Mar 05, 2016 7:31 pm | |
| You randomly encounter 3 Horses. Your Hunters find 4 Cows and kill 3 of them. Your Gatherers find 5 Berries, 43 Grass, 21 Roots, 7 Fruits, 38 Grain and 3 Herbs. Dwarf 20() has finished researching Tools. The Cows and Horses dealt 6 damage to Dwarf 11, 5 to Dwarf 14, 2 to Dwarf 12 and 17 and 1 to Dwarf 9, 10, 13, 15, 18 and 19. You now have the following things in your storage: 3 Horse Meat (35 Food each, 105 total), 3 Beef (40 Food each, 120 total), 3 Grain from last turn (2 food each, 6 total), 5 Berries (1 food each, 5 total, each berry has a 20% chance to be slightly poisonous), 43 Grass (1 Food each, 43 total), 21 Roots (2 Food each, 42 total), 7 Fruits (3 Food each, 21 total), 38 Grain (2 Food each, 76 total), 3 Herbs (0 Food each, each Herb has a 50% chance to cure the eater of one Illness) and 75 Twigs. Your Dwarves require a total of 200 food, please choose who eats what. EDIT: Whops, forgot to include the info on what Tools does. It's under this spoiler: - Tools:
Requirements: Nothing Research Time: 2 Turns Effect: When gathering food or material, you gather more things. Also, while gathering material, Stone, Wood and Packed Snow can now be gathered. (Don't be confused, packed snow can only be gathered in the Arctic) You've unlocked the following Science Research Options: Basic Shelters, Basic Weapons, Nets, Mining and Poison Gathering
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| | | Sandstriker
Posts : 2283 Join date : 2013-07-11 Age : 25 Location : The Afterlife
| Subject: Re: Overlords Game Sat Mar 05, 2016 8:05 pm | |
| I give out the beef (120/200) I give out 2 horsemeat (190/200)
I give the 3 grains and 4 berries to #11. (200/200) | |
| | | OverlordJ God of AFK
Posts : 3691 Join date : 2013-07-14 Age : 30 Location : Land of Cards and Games
| Subject: Re: Overlords Game Sat Mar 05, 2016 8:55 pm | |
| Dwarf 11 takes 1 point of poison damage.
Dwarf 1, 4, 9, 10, 11, 12, 13, 14, 15, 17, 18 and 19 regain 1 Health. Dwarf 11 has 19 Health, Dwarf 14 has 21 Health, Dwarf 4, 12, 17 and 18 have 24 Health, everyone else is at the maximum of 25. You have 1 Horse Meat, 43 Grass, 38 Grain, 7 Fruits, 21 Roots, 1 Berry, 3 Herbs and 75 Twigs in storage.
Please choose your actions for turn 3. | |
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| Subject: Re: Overlords Game | |
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