| | Overlords Game | |
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Author | Message |
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Outis
Posts : 18 Join date : 2016-04-05
| Subject: Re: Overlords Game Fri Apr 15, 2016 9:07 pm | |
| uh yeah ill swap the twigs for the food thanks, ill try and keep that in mind for later xD (so thats 13 & 14 hunting, not sure how that changes damage calculations)
ill have elves 3-8 and 13 - 15 eat the 3 venison, elves 1,2 9 and 10 eat 20 roots, 11 and 12 eat grass, 16 eats 2 roots and 2 fruits, 17 eats 3 fruits and a berry, 18-20 can eat 15 grain
that should leave me with 1 grain, 22 grass and 1 fruit right?
i THINK thats right? | |
| | | OverlordJ God of AFK
Posts : 3691 Join date : 2013-07-14 Age : 31 Location : Land of Cards and Games
| Subject: Re: Overlords Game Fri Apr 15, 2016 9:38 pm | |
| It's only 2 Grass
Elves 3 to 7 regain 1 health, Elf 6 is at 14 Health, the rest at 15
You have 1 Grain, 2 Grass, 1 Fruit and 67 Twigs in Storage.
Please choose what to do for turn 2. | |
| | | Outis
Posts : 18 Join date : 2016-04-05
| Subject: Re: Overlords Game Fri Apr 15, 2016 9:47 pm | |
| right yes, sorry i was counting down the list of food i had on a word doc, must have forgot to change it before i copied it down for the final count xD
1 and 2 to continue their research
3-14 to hunt for deer again (using keen senses to avoid random encounters)
3-8 and 9-14 to be hunting in two separate groups
15-20 to gather food | |
| | | royalPawn
Posts : 1880 Join date : 2013-07-12 Age : 28 Location : B4
| Subject: Re: Overlords Game Fri Apr 15, 2016 9:57 pm | |
| Welcome (sorta) back to the forums silck!
Now then
Food:
(from last turn) 1 beef + 68 grass + 16 roots = already more than enough so we're good
Tasks:
1: Researches Poison Creation 2: Researches Mass Support 3: Nurses Goblin 21 and 22. 4: Nurses Goblin 24 and 25. 5: Nurses Goblin 26 and 27. 6: Mates with 18. 7-12: Gather food. 13-15: Gather materials. 16: Keeps researching Farming. 17: Keeps researching Extended Storage. 18: Mates with 6. 19: Keeps researching mining. 20: Keeps researching poison gathering.
Last edited by royalPawn on Wed May 04, 2016 1:27 pm; edited 1 time in total | |
| | | OverlordJ God of AFK
Posts : 3691 Join date : 2013-07-14 Age : 31 Location : Land of Cards and Games
| Subject: Re: Overlords Game Sat Apr 16, 2016 2:34 pm | |
| Turn 14 for the Dwarves: You randomly encounter 5 Wolves. Your Gatherers find 30 Grain, 12 Roots, 22 Grass, 5 Fruits, 2 Herbs and 22 Twigs. Dwarves 3, 4, 5, 6, 7 and 8 planted 10 Fruit each. Dwarf 14 farmed the 10 Fruit. Dwarf 15 harvests the 10 Grain. You gain 54 Grain. Dwarf 17 has finished researching Preservation. Dwarf 16 has researched Advanced Cooking for 2 Turns. Dwarves 18 to 20 have researched Milling, Advanced Farming and Taming for 6 Turns. Dwarf 1 takes care of Dwarf 21, Dwarf 22 and Dwarf 23. The Wolves dealt 3 damage to 10 and 19; 2 damage to 5, 15, 16 and 22 and 1 damage to 2, 3, 4, 12, 13, 14, 18, 20 and 21. Wolf 1 inflicts Joint Pain on 19. [EDIT: Forgot the Resistance to Illnesses, fixed that] You now have the following things in your storage: From last Turn: 17 Grass (old) (17), 38 Roots (old) (76), 8 Berries (old) (8), 2 Herbs (old) (0), 3 Boar Meat (135), 25 Grain (50) , 43 Roots (86), 34 Grass (34), 18 Berries (18) and 1 Fruit (3) From this Turn: 5 Wolf Meat (75), 84 Grain (168), 12 Roots (24), 22 Grass (22), 5 Fruits (15) and 2 Herbs (0) Material: 402 Twigs (1 Fuel each, 402 total), 92 Wood (3 Fuel each, 276 total), 9 Stone Your People require a total of 230 food, please choose who eats what. - Preservation:
Requirement: Extended Storage Time: 6 Turns Effect: At the end of each turn, food that is (old) doesn't go bad. Instead (very old) food goes bad and (old) food turns (very old). In other words, food remains edible for an additional turn.
- Unlocked Options:
Hay Making
/// Turn 8 for the Goblin: You randomly encounter 2 Horses. Your Gatherers find 13 Grain, 45 Roots, 9 Berries, 9 Fruit, 2 Mushrooms, 47 Twigs, 8 Wood and 4 Stone. Goblin 15, 16 and 19 have finished researching Mining, Farming and Extended Storage, Goblin 1 and 2 have researched Poison Creation and Mass Support for 1 Turn. Goblin 20 has researched Poison Gathering for 6 Turns. Goblin 3 took care of the Children, Goblins 4 and 5 took care of the Infants. Goblin 6 got Pregnant. The Horses dealt 2 damage to Goblin 5 and 1 damage to Goblin 11 and 15. You now have the following things in your storage: Food from Last Turn: 1 Beef (40), 30 Roots (60), 8 Berries (8), 31 Grass (31), 7 Grain (14) and 4 Herbs (0) Food from this Turn: 2 Horse Meat (70), 13 Grain (26), 45 Roots (90), 9 Berries (9), 9 Fruits (27) and 2 Mushrooms (6) Material: 412 Twigs, 42 Wood, 16 Stone Your People require a total of 135 food, please choose who eats what. - Mining:
Requires: Time: 4 Turns in Mountain, 6 elsewhere Effect: When Gathering Material you can now find Ores and Coal. Also, you can now Craft a Stone Quarry.
Stone Quarry Building Cost: 5 Stone and 5 Wood Build Time: 3 Turns Effect: While Manned, you gain a number of Stone each turn. The chances are 30% 1 Stone, 40% 2 Stone or 30% 3 Stone. You gain twice as many Stones if this field is a Mountain Health: 50
- Extended Storage:
Requires: Basic Shelter Time: 4 Turns Effect: At the end of each turn, food that isn't fresh doesn't go bad. Instead (old) food goes bad and food that isn't fesh turns (old). In other words, food remains edible for an additional turn.
- Farming:
Requires: Basic Shelter Time: 4 Turns in Plains, 6 Turns elsewhere Effect: Farming is a new type of action you can order your people to do. There are three subtypes of actions: plant, farm and harvest. Plant: By spending any number of food items you have in your storage, you can use the plant option. You cannot plant different things with the same person, you can't plant more then 10 items with a single person and you can't plant Eggs and Clams. For example, you CAN order Person A to plant 6 Roots, but you can't order them to plant 12 Roots or 6 Roots and 4 Fruit. Farm: Any person that used the Plant action last turn can use the farm action. For example, if Person A used Plant 6 Roots last turn, they can use Farm 6 Roots this turn. This does not require you to spend any items. Harvest: Any person that used the Farm action last turn can Harvest those items. You gain a number of items of the type you planted. The more you've planted, the more you get, but the exact number is randomized.
If you interrupt the three steps, your crops are lost. Farming is impossible in certain environments.
- Unlocked Options:
Smelting, Advanced Mining, Cooking, Preservation, Milling, Advanced Farming, Taming
/// Turn 2 for the Elves: I assume you use Keen Senses again to avoid wild animals. Your Hunters encounter 6 Deer. Group 1 kills 2 Deer. Group 2 kills 1 Deer. Your Gatherers find 24 Grain, 15 Roots, 18 Grass, 11 Berries and 4 Herbs. Elf 1 and 2 finish their research. The Deer dealt 3 damage to Elf 3 and 11; 2 damage to Elf 13 and 1 damage to Elf 5, 6, 8 and 14. You now have the following things in your storage: Food from Last Turn: 1 Grain (2), 2 Grass (2) and 1 Fruit (3) Food from this Turn: 3 Venison (90), 24 Grain (48), 15 Roots (30), 18 Grass (18), 11 Berries (11) and 4 Herbs (0) Your People require a total of 200 food, please choose who eats what. - Tools:
Requirements: Nothing Research Time: 2 Turns Effect: When gathering food or material, you gather more things. Also, while gathering material, Stone, Wood and Packed Snow can now be gathered. (Don't be confused, packed snow can only be gathered in the Arctic)
- Simple Spellcasting:
Requirement: Nothing Time: 2 Turns Effect: The researcher (Elf 2 as of now) can now cast a spell that gives another person in this field +2 STR for the next turn.
- Unlocked Options:
Basic Shelters, Basic Weapons, Nets, Mining and Poison Gathering, Simple Healing Magic, Advanced Support Magic, Shatter, Arctic Blast (Researcher must be adapted to the Tundra or the Arctic to research this), Heat Ray (Researcher must be adapted to the Desert for this), Sickening Cloud (Researcher must be adapted to the Swamp for this), Wind Control (Researcher must be adapted to the Shore or the Ocean for this), Animal Control (Researcher must have been dealt damage by an animal before to research this), Create Food (A Person must have starved to death before this can be researched)
Last edited by OverlordJ on Sat Apr 16, 2016 4:49 pm; edited 4 times in total | |
| | | Sandstriker
Posts : 2283 Join date : 2013-07-11 Age : 25 Location : The Afterlife
| Subject: Re: Overlords Game Sat Apr 16, 2016 2:37 pm | |
| I feed them all the old food (excluding berries), the 3 boar meat, and 1 grain.
17+76+135+2=230
Also #19 eats the old herbs | |
| | | OverlordJ God of AFK
Posts : 3691 Join date : 2013-07-14 Age : 31 Location : Land of Cards and Games
| Subject: Re: Overlords Game Sat Apr 16, 2016 5:19 pm | |
| 19 Nolonger has Joint Pain. Dwarf 2, 3, 4, 5, 7, 9, 10, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21 and 22 regain 1 Health. Dwarf 22 is at 21 Health; 5, 9, 10, 15 and 19 are at 23; 2, 4, 7, 13 and 16 are at 24; the rest is at 25 You now have the following things in your storage: Food: 24 Grain (old) (48) , 43 Roots (old) (86), 34 Grass (old) (34), 18 Berries (old) (18), 1 Fruit (old) (3), 5 Wolf Meat (75), 84 Grain (168), 12 Roots (24), 22 Grass (22), 5 Fruits (15) and 2 Herbs (0) Material: 402 Twigs (1 Fuel each, 402 total), 92 Wood (3 Fuel each, 276 total), 9 Stone What do you want to do for the next turn? /// Just for fun, here are some slight spoilers, nothing big though - Spoiler:
Currently, there are about 100 Magic research options and 100 Science research options, here are two flowcharts zoomed out so far that you can't read what the options are actually called. Science looks like more because they are more interconnected. - Science:
- Magic:
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| | | Sandstriker
Posts : 2283 Join date : 2013-07-11 Age : 25 Location : The Afterlife
| Subject: Re: Overlords Game Sat Apr 16, 2016 10:38 pm | |
| #16-20 research Advanced Cooking, Mining, Milling, Advanced Farming, and Taming
Dwarf #15 gathers food #14 harvests the fruit #3-8 farms 10 fruit
#1 cares for the children
#2 gathers materials
The rest gather food
Last edited by Sandstriker on Mon Apr 18, 2016 12:06 pm; edited 1 time in total | |
| | | Outis
Posts : 18 Join date : 2016-04-05
| Subject: Re: Overlords Game Sun Apr 17, 2016 1:39 pm | |
| okie so
Elves 3-11 eat 3 venison Elves 1, 2, 12, & 13 eat 20 grain Elves 14-16 eat 15 roots Elf 17 eats 10 grass Elf 18 eats 5 grain Elf 19 eats 10 grass Elf 20 eats 1 fruit and 7 berries
This leaves 4 berries and 4 herbs
Tasks: Elf 1: (aka bear grylls 1) research Basic Shelters Elf 2: (aka Magnus 1)research Advanced Support Magic Elf 3: (aka Magnus 2) research Simple Healing Magic Elf 4: (aka Bear Grylls 2) researches Gathering Poisons Elves 5-20 gather food | |
| | | royalPawn
Posts : 1880 Join date : 2013-07-12 Age : 28 Location : B4
| Subject: Re: Overlords Game Mon Apr 18, 2016 12:00 am | |
| Food: Stuff from last turn, same as always
Tasks:
1: Keeps researching Poison Creation 2: Keeps researching Mass Support 3: Nurses Goblin 21 and 22. 4: Nurses Goblin 24 to 27. 5: Researches Basic Armor. 6: Does the pregnancy thing 7-14: Gather food. 15: Builds a stone quarry. 16: Researches Advanced Mining. 17: Researches Advanced Farming. 18: Researches Smelting. 19: Gathers materials. 20: Keeps researching poison gathering. | |
| | | OverlordJ God of AFK
Posts : 3691 Join date : 2013-07-14 Age : 31 Location : Land of Cards and Games
| Subject: Re: Overlords Game Mon Apr 18, 2016 2:30 pm | |
| Turn 15 for the Dwarves: You randomly encounter 3 Horses. Your Gatherers find 17 Grain, 18 Roots, 29 Grass, 17 Berries, 2 Fruits, 2 Mushrooms, 7 Twigs and 3 Wood. Dwarves 3, 4, 5, 6, 7 and 8 farmed the 10 Fruit each. Dwarf 14 harvested the 10 Fruit. You gain 47 Fruits. Dwarf 17 has researched Mining for 1 Turn. Dwarf 16 has researched Advanced Cooking for 3 Turns. Dwarves 18 to 20 have researched Milling, Advanced Farming and Taming for 7 Turns. Dwarf 1 takes care of Dwarf 21, Dwarf 22 and Dwarf 23. The Horses dealt 2 damage to Dwarf 1 and 1 damage to 7, 13, 19 and 23.
You now have the following things in your storage: From last Turn: 24 Grain (48) (old), 43 Roots (86) (old), 34 Grass (34) (old), 18 Berries (18) (old), 1 Fruit (3) (old), 5 Wolf Meat (75), 84 Grain (168), 12 Roots (24), 22 Grass (22), 5 Fruits (15) and 2 Herbs (0) From this Turn: 3 Horse Meat (105), 17 Grain (34), 18 Roots (36), 29 Grass (29), 17 Berries (17), 49 Fruits (147) and 2 Mushrooms (6) Material: 409 Twigs (1 Fuel each, 409 total), 95 Wood (3 Fuel each, 285 total), 9 Stone Your People require a total of 230 food, please choose who eats what.
///
Turn 9 for the Goblin: You randomly encounter 1 Cow. Your Gatherers find 34 Grain, 22 Roots, 35 Grass, 11 Berries, 8 Fruits, 2 Mushrooms, 11 Twigs and 5 Stone. Goblin 5, 16, 17 and 18 have researched Basic Armor, Advanced Mining, Advance Farming and Smelting for 1 Turn. Goblin 1 and 2 have researched Poison Creation and Mass Support for 2 Turns. Goblin 20 has researched Poison Gathering for 7 Turns. Goblin 15 spend 5 Stone and 5 Wood and started crafting a Stone Quarry. Goblin 3 and 4 took care of the Children. Goblin 6 has been pregnant for 3 Months. The Cow dealt 1 damage to Goblin 5, 8, 11 and 24. You now have the following things in your storage: Food from Last Turn: 2 Horse Meat (70), 13 Grain (26), 45 Roots (90), 9 Berries (9), 9 Fruits (27) and 2 Mushrooms (6) Food from this Turn: 1 Beef (40), 34 Grain (68), 22 Roots (44), 35 Grass (35), 11 Berries (11), 8 Fruits (24) and 2 Mushrooms (6) Material: 423 Twigs, 37 Wood, 16 Stone
Your People require a total of 135 food, please choose who eats what.
///
Luckily, Elf 20 doesn't get poisoned. 3, 4, 5, 6, 7, 8, 11, 13 and 14 regain 1 Health. Elf 3 is at 12; 6 and 11 are at 13; 5 and 13 are at 14; the rest is at maximum (15)
Turn 3 for the Elves: I assume you use Keen Senses again to avoid wild animals. Your Gatherers find 35 Grain, 58 Roots, 80 Grass, 21 Berries, 3 Fruits, 4 Herbs and 4 Mushrooms. Elf 1, 2, 3 and 4 have researched  Basic Shelters, Advanced Support Magic, Simple Healing Magic and Gathering Poisons. You now have the following things in your storage: Food from Last Turn: 4 Berries (4) and 4 Herbs (0) Food from this Turn: 35 Grain (70), 58 Roots (116), 80 Grass (80), 21 Berries (21), 3 Fruits (9), 4 Herbs (0) and 4 Mushrooms (12) Material: 67 Twigs
Your People require a total of 200 food, please choose who eats what. (Remember Berries and Mushrooms can be poisonous)
///
I will add Humans and Orcs in my next post and I will add a map showing where everyone is to the OP.
I will not include every detail from the NPCs turns in my posts.
Last edited by OverlordJ on Mon Apr 18, 2016 4:22 pm; edited 1 time in total | |
| | | Sandstriker
Posts : 2283 Join date : 2013-07-11 Age : 25 Location : The Afterlife
| Subject: Re: Overlords Game Mon Apr 18, 2016 3:45 pm | |
| My people eat 24 old grain, 43 old roots, 34 old grass, and 4 wolf meat. (50+86+34+60=230) | |
| | | royalPawn
Posts : 1880 Join date : 2013-07-12 Age : 28 Location : B4
| Subject: Re: Overlords Game Mon Apr 18, 2016 7:28 pm | |
| Food:
We're gonna have a feast with horse meat and roots like you've never seen before.
Tasks:
1: Keeps researching Poison Creation 2: Keeps researching Mass Support 3: Nurses Goblin 21 and 22. 4: Nurses Goblin 24 to 27. 5: Keeps researching Basic Armor. 6: Keeps doing the pregnancy thing 7-13: Gather food. 14: Researches Taming. 15: Keeps building a stone quarry. 16: Keeps researching Advanced Mining. 17: Keeps researching Advanced Farming. 18: Keeps researching Smelting. 19: Gathers materials. 20: Keeps researching poison gathering.
sooo exactly the same as the previous turn no its not 14 is researching now dumbass
Last edited by royalPawn on Wed May 04, 2016 1:35 pm; edited 1 time in total | |
| | | Outis
Posts : 18 Join date : 2016-04-05
| Subject: Re: Overlords Game Mon Apr 18, 2016 9:13 pm | |
| OH okay I thought you only used keen senses when hunting, in that case I will be more clear in using it
Elves 5-11 eat the 35 grain Evles 12-20 eat 45 roots Elves 1-2 eat 10 roots Elf 3 eats 3 roots, 1 grass and 1 fruit Elf 4 eats 2 fruit and 8 grass
This leaves 71 grass, 21 berries, 4 herbs and 4 mushrooms if my maths is correct
Bear Gyrlls 1+2 (elves 1&4) continue researching basic shelters and gathering poisons respectively Magnus 1+2 (elves 2&3) continue researching advanced support magic and simple healing magic respectively Elves 5-20 gather food using Keen Senses to avoid random encounters
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| | | OverlordJ God of AFK
Posts : 3691 Join date : 2013-07-14 Age : 31 Location : Land of Cards and Games
| Subject: Re: Overlords Game Fri Apr 29, 2016 2:48 am | |
| Dwarf 1, 2, 4, 5, 7, 9, 10, 13, 15, 16, 19, 22 and 23 regain 1 Health. Dwarf 22 is at 22 Health; 19 is at 23; 1, 5, 7, 9, 10, 13 and 15 are at 24; rest at max. In Storage: Food: 1 Grass (1) (Very Old), 18 Berries (18) (Very Old), 1 Wolf Meat (15) (Old), 84 Grain (168) (Old), 12 Roots (24) (Old), 22 Grass (22) (Old), 5 Fruit (15) (Old), 2 Herbs (0) (Old), 3 Horse Meat (105), 49 Fruit (147), 17 Grain (34), 18 Roots (36), 29 Grass (29), 17 Berries (17) and 2 Mushrooms (6) /// Turn 10 for the Goblin: You randomly encounter 2 Deer. Your Gatherers find 71 Grain, 24 Roots, 23 Grass, 7 Berries, 3 Fruit, 4 Twigs and 6 Wood. Goblin 20 has finished researching Poison Gathering. Goblin 5, 16, 17 and 18 have researched Basic Armor, Advanced Mining, Advance Farming and Smelting for 2 Turns. Goblin 1 and 2 have researched Poison Creation and Mass Support for 3 Turns. Goblin 14 has researched Taming for 1 Turn. Goblin 15 continues crafting a Stone Quarry. Goblin 3 and 4 took care of the Children. Goblin 6 has been pregnant for 6 Months. Goblin 6 gave birth to Goblin 28 (male) and Goblin 29 (male). The Cow dealt 1 damage to Goblin 1, 9, 13 and 26. You now have the following things in your storage: Food from Last Turn: 13 Grain (26) (old), 12 Roots (24) (old), 9 Berries (9) (old), 9 Fruits (27) (old), 2 Mushrooms (6) (old), 1 Beef (40), 34 Grain (68), 22 Roots (44), 35 Grass (35), 11 Berries (11), 8 Fruits (24) and 2 Mushrooms (6) Food from this Turn: 2 Venison (60), 71 Grain (142), 24 Roots (48), 23 Grass (23), 7 Berries (7) and 3 Fruit (9) Material: 427 Twigs, 43 Wood, 16 Stone Your People require a total of 140 food, please choose who eats what. /// Elf 4 actually only needs 4 grass if you feed them 2 fruits, so you have 75 grass instead of 71 grass, but the rest is correct. 3, 5, 6, 11 and 13 regain 1 Health. Elf 3 is at 13; 6 and 11 are at 14; the rest is at maximum (15) Turn 4 for the Elves: You use Keen Senses again to avoid wild animals. Your Gatherers find 52 Grain, 74 Roots, 84 Grass, 26 Berries, 12 Fruit and 7 Herbs. Elf 1 has finished researching Basic Shelter. Elf 2, 3 and 4 have researched Advanced Support Magic, Simple Healing Magic and Poison Gathering for 2 Turns. You now have the following things in your storage: Food from Last Turn: 75 Grass (75), 21 Berries (21), 4 Herbs (0) and 4 Mushrooms (12) Food from this Turn: 52 Grain (104), 74 Roots (148), 84 Grass (84), 26 Berries (26), 12 Fruit (36) and 7 Herbs (0) Material: 67 Twigs Your People require a total of 200 food, please choose who eats what. (Remember Berries and Mushrooms can be poisonous) /// Orcs are on D17. Humans are on Q16 The Orcs have finished Turn 5 No Orcs have died or have been born. The Orcs have finished researching Tools, Herbalism, Basic Spellcasting, Basic Shelter, Basic Weapons and Animal Control. The Orcs have currently 24 Twigs, 3 Potions of Cure, 3 Beef, 1 Grain, 10 Roots and 5 Berries in their Storage. The Humans have finished Turn 3 No Humans have died or have been born. The Humans have finished researching Tools, Herbalism and Basic Spellcasting. The Humans have currently 1 Potion of Cure, 30 Grain, 66 Roots, 55 Grass. 2 Berries, 12 Fruit and 6 Herbs. /// - Poison Gathering:
Requirements: Tools Time: 2 Turns in Swamp, 8 elsewhere; +100% Prouctivity while researching if researcher has Poison Resistance Effect: Animals that inflict poison now drop 1 dose of poison per animal as loot. Unlocked Research: Advanced Poison
- Basic Shelter:
Requirements: Tools Time: 2 Turns Effect: You can now craft Tiny Shelter, Small Shelter, Medium Shelter and Small Igloo Unlocked Research: Farming, Advanced Shelter, Extended Storage
Tiny Shelter Type: Building Cost: 3 Twigs or 3 Reed Effect: Provides Shelter for 1 Person Health: 5
Small Shelter Type: Building Cost: 5 Twigs and 1 Wood or 5 Reed and 1 Wood Effect: Provides Shelter for 2 Persons Health: 7
Medium Shelter Type: Building Cost: 7 Twigs and 3 Wood or 7 Reed and 3 Wood Effect: Provides Shelter for 3 Persons Health: 9
Small Igloo Type: Building Cost: 5 Packed Snow Effect: Provides Shelter for 3 Persons Health: 5
Shelter: Certain things, usually Buildings, can provide Shelter. At the beginning of each turn, you can choose anyone who isn't hunting, gathering, guarding or moving to make use of Shelter. During a fight, a Person using Shelter deals no damage and any damage that would be dealt to them is instead dealt to whatever provided the Shelter. Shelter can also be helpful in harsh environments
Building: Buildings are things you can craft. Simply order someone to craft them and spend the materials needed. Once the building is complete, it is permanently added to the field, untill it is actively destroyed. Buildings can have a variety of functions.
- Animal Control:
Requirement: Simple Spellcasting, researcher must have been hurt by an animal Time: 2 Turns Effect: The researcher can cast a spell that prevents random animal encounters in this field for the next turn. Unlocked: Greater Animal Control
/// - The Map:
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| | | Sandstriker
Posts : 2283 Join date : 2013-07-11 Age : 25 Location : The Afterlife
| Subject: Re: Overlords Game Fri Apr 29, 2016 6:23 am | |
| #16-20 research Advanced Cooking, Mining, Milling, Advanced Farming, and Taming
Dwarf #15 gathers food #14 Gathers food #3-8 harvests the fruit
#1 cares for the children
#2 gathers materials
#22 rests
The rest gather food
Last edited by Sandstriker on Sun May 01, 2016 2:35 pm; edited 2 times in total | |
| | | royalPawn
Posts : 1880 Join date : 2013-07-12 Age : 28 Location : B4
| Subject: Re: Overlords Game Fri Apr 29, 2016 2:56 pm | |
| Food:
(old) stuff: grain (26) + roots (24) + fruits (29 27) = 79 77 non-(old) stuff from last turn: fruits (24) + grass (35) + 1 2 roots (2 4) =61 63
79+61 77+63 = 140
Tasks:
1: Keeps researching Poison Creation 2: Keeps researching Mass Support 3: Nurses Goblin 21 and 22. 4: Nurses Goblin 24 to 27. 5: Keeps researching Basic Armor. 6: Nurses goblin 28 and 29 7-13: Gather food. 14: Researches Taming. 15: Keeps building a stone quarry. 16: Keeps researching Advanced Mining. 17: Keeps researching Advanced Farming. 18: Keeps researching Smelting. 19: Gathers materials. 20: Keeps researching poison gathering. Gathers materials.
Last edited by royalPawn on Wed May 04, 2016 1:38 pm; edited 3 times in total | |
| | | Outis
Posts : 18 Join date : 2016-04-05
| Subject: Re: Overlords Game Sat Apr 30, 2016 8:17 pm | |
| Okie so Elves 1-15 eat 150 Grass Elves 16-20 eat 25 Grain
This should leave 4 herbs and 4 mushrooms (that now disappear), and 27 grain, 74 roots, 9 grass, 47 berries, 12 fruit and 7 herbs that should continue to next turn Bear Grylls 1 (Elf 1) researches farming Bear Grylls 2 (Elf 4) continues to research poison gathering Magnus 1+2 (Elves 2+3) continue to research advanced support magic and simple healing magic respectively Elves 5-20 (Gatherers) gather materials using keen senses to avoid random encounters
Unless my maths is wrong and I don’t have enough food to feed my people next turn (oh and the nine remaining grass is from this turn, not last turn, just to clarify) If my maths is wrong then: Elves 5-12 gather food using keen senses to avoid random encounters Elves 13-20 gather materials to avoid random encounters
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| | | OverlordJ God of AFK
Posts : 3691 Join date : 2013-07-14 Age : 31 Location : Land of Cards and Games
| Subject: Re: Overlords Game Sun May 01, 2016 4:51 pm | |
| Turn 16 for the Dwarves: You randomly encounter 8 Wolves. Your Gatherers find 41 Grain, 14 Roots, 16 Berries, 3 Herbs, 6 Twigs and 2 Stone. Dwarves 3, 4, 5, 6, 7 and 8 harvested 10 Fruit each. You gain 270 Fruit. Dwarf 18 and 19 have finished researching Milling and Advanced Farming. Dwarf 17 has researched Mining for 2 Turns. Dwarf 16 has researched Advanced Cooking for 4 Turns. Dwarf 20 has researched Taming for 8 Turns. Dwarf 1 takes care of Dwarf 21, Dwarf 22 and Dwarf 23. The Wolves dealt 4 damage to Dwarf 3 and 23; 3 damage to 9, 11, 12, 19 and 22; 2 damage to 8, 13, 16, 17, 18 and 20 and 1 damage to 2, 4, 7, 15 and 21. Dwarf 11, 12 and 18 got infected with Bleeding Sores. You now have the following things in your storage: From last Turn: 1 Grass (1) (very old), 18 Berries (18) (very old), 1 Wolf Meat (15) (old), 84 Grain (168) (old), 12 Roots (24) (old), 22 Grass (22) (old), 5 Fruits (15) (old), 2 Herbs (0) (old), 3 Horse Meat (105), 17 Grain (34), 18 Roots (36), 29 Grass (29), 17 Berries (17), 49 Fruits (147) and 2 Mushrooms (6) From this Turn: 8 Wolf Meat (120), 41 Grain (82), 14 Roots (28), 16 Berries (16), 3 Herbs (0) and 270 Fruit (810) Material: 415 Twigs (1 Fuel each, 415 total), 95 Wood (3 Fuel each, 285 total), 11 Stone Your People require a total of 230 food, please choose who eats what. /// Turn 11 for the Goblin: You randomly encounter 2 Deer. Your Gatherers find 11 Grain, 37 Roots, 10 Grass, 5 Berries, 4 Fruit, 4 Herbs, 10 Twigs and 10 Wood. Goblin 1 has finished researching Poison Creation. Goblin 14 has researched Taming for 2 Turns. Goblin 5, 16, 17 and 18 have researched Basic Armor, Advanced Mining, Advance Farming and Smelting for 3 Turns. Goblin 2 has researched Mass Support for 4 Turns. Goblin 15 finished crafting a Stone Quarry. Goblin 3 and 4 took care of the Children. Goblin 6 took care of the Infants. The Deer dealt 1 damage to Goblin 5, 10, 15 and 27. You now have the following things in your storage: Food from Last Turn: 1 Beef (40) (old), 34 Grain (68) (old), 20 Roots (40) (old), 11 Berries (11) (old), 2 Mushrooms (6) (old), 2 Venison (60), 71 Grain (142), 24 Roots (48), 23 Grass (23), 7 Berries (7) and 3 Fruit (9) Food from this Turn: 2 Venison (60), 11 Grain (22), 37 Roots (74), 10 Grass (10), 5 Berries (5), 4 Fruit (12) and 4 Herbs (0) Material: 437 Twigs, 53 Wood, 16 Stone Your People require a total of 140 food, please choose who eats what. /// 3, 6 and 11 regain 1 Health. Elf 3 is at 14; the rest is at maximum (15) Turn 5 for the Elves: Your Gatherers find 41 Grain, 25 Roots, 36 Grass, 16 Berries, 5 Fruit, 46 Twigs, 19 Wood and 13 Stone. Elf 1 has researched Farming for 1 Turn. Elf 2, 3 and 4 have researched Advanced Support Magic, Simple Healing Magic and Poison Gathering for 3 Turns. You now have the following things in your storage: Food from Last Turn: 27 Grain (54), 74 Roots (148), 9 Grass (9), 26 Berries (26), 12 Fruits (36) and 7 Herbs (0) Food from this Turn: 41 Grain (82), 25 Roots (50), 36 Grass (36), 16 Berries (16) and 5 Fruit (15) Material: 113 Twigs, 19 Wood and 13 Stone Your People require a total of 200 food, please choose who eats what. /// The Orcs have finished Turn 10 Orc 21, 22, 23 and 24 have been born. The Orcs have finished researching Mining, Poison Gathering, Advanced Magic Support, Basic Armor, Farming and Extended Storage. The Orcs have currently 24 Twigs, 18 Leather, 4 Potions of Cure, 2 Herbs (old), 1 Beef (old), 12 Grain, 7 Roots, 51 Grass, 7 Berries, 3 Fruit, 4 Herbs, 3 Mushrooms and 4 Beef in their Storage. The Humans have finished Turn 6 Human 21 has been born. Human 21 died of Starvation. The Humans have finished researching Basic Shelter, Basic Weapons and Advanced Magic Support. The Humans have currently 17 Twigs, 16 Wood, 2 Stone, 3 Potion of Cure, 18 Grain, 66 Roots, 7 Grass, 18 Berries and 4 Fruit. /// - Milling:
Requirements: Extended Storage Time: 8 Turns Effect: You can now craft Millstone, Water Mill and Wind Mill Unlocked Research: Paper Mill
Millstone Type: Building Cost: 1 Stone Time: 1 Turn Effect: While Manned, allows you to turn one Grain into two Flour each turn Health: 5
Water Mill Type: Building Cost: 5 Stone Time: 2 Turns Effect: Allows you to turn up to 5 Grain into two Flour per Grain each turn (does NOT need to be manned) Health: 50
Wind Mill Type: Building Cost: 10 Stone Time: 3 Turns Effect: Allows you to turn up to 10 Grain into two Flour per Grain each turn (does NOT need to be manned) Health: 80
- Advanced Farming:
Requirements: Farming Time: 8 Turns in Plains, 12 elsewhere Effect: While harvesting, you gain 1 more for each item that you are harvesting. Unlocked Research: Tree Nursery
- Poison Creation:
Requirements: Advanced Herbalism Time: 4 Turns Effect: The researcher (Goblin 1 as of now) can craft Dose of Slight Poison by spending 3 Berries. They can also craft Dose of Weak Poison by spending 3 Mushrooms.
Dose of Slight Poison Type: Potion (Poison) Effect: Consumer inflicts 1 point of poison damage onto every enemy hit.
Dose of Weak Poison Type: Potion (Poison) Effect: Consumer inflicts 3 points of poison damage onto every enemy hit.
Poisons are a subtype of Potions. They are also consumed and never spoil, but unlike other potions, they are assigned and consumed during step 2, during which all actions you want your people to take are chosen, instead of during step 6 and 7, like food or other potions.
- Basic Armor:
Requires: Basic Weapons Time: 4 Turns Effect: You can craft "Bark Armor" and "Fur Cloak". Also, you can now loot Leather and Pelts from Animals Bark Armor Type: Armor Cost: 1 Wood Time: 1 Turn Effect: 1 Person gets 1 Defense Health: 3 Fur Cloak Type: Armor Cost: 1 Pelt Time: 1 Turn Effect: 1 Person gets Protection from Cold Health: - - Armor:
Armors are items and get stored in the storage. At the beginning of each turn, you can assign armors to the members of your group. You can only assign an armor to someone who is moving, if they are carrying that armor. Basically, Armor is pretty similar to weapons, but a person can't use two weapons or two armors at the same time, while they can use one of both.
- Defense:
If a Person or Animal has X Defense, the first X points of damage are inflicted to the source of the Defense instead.
- Protection from Cold:
Protection from Cold makes the target immune to the negative effects of cold environments.
- Bleeding Sores:
Bleeding Sores is an illness. Many illnesses will get better with time, though there are ways to cure illnesses.
Bleeding Sores Duration: 3 Turns Effect: Bleeding Sores inflicts 3 points of damage at the end of each turn to the victim. Special: Nothing
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| | | Sandstriker
Posts : 2283 Join date : 2013-07-11 Age : 25 Location : The Afterlife
| Subject: Re: Overlords Game Sun May 01, 2016 7:22 pm | |
| They eat 1 Wolf Meat (15) (old), 84 Grain (168) (old), 12 Roots (24) (old), 22 Grass (22), and one normal grass. 15+168+24+22
Then I feed 2 herbs to #11, 2 to #18, and 1 on #12 | |
| | | Outis
Posts : 18 Join date : 2016-04-05
| Subject: Re: Overlords Game Sun May 01, 2016 7:46 pm | |
| Okie so
Elves 1-5 eat old grain Elves 6-19 eat old roots Elf 20 eats 1 old grain and 8 old roots
The researching elves keep researching what they were researching
Elf 5 starts researching extended storage Elf 6 starts researching advanced shelter
Elves 7-20 gather food using keen senses to avoid danger | |
| | | OverlordJ God of AFK
Posts : 3691 Join date : 2013-07-14 Age : 31 Location : Land of Cards and Games
| Subject: Re: Overlords Game Mon May 02, 2016 12:24 am | |
| - Sandstriker wrote:
- They eat 1 Wolf Meat (15) (old), 84 Grain (168) (old), 12 Roots (24) (old), 22 Grass (22), and one normal grass. 15+168+24+22
Then I feed 2 herbs to #11, 2 to #18, and 1 on #12 I'll assume that when you said normal grass you meant that one piece of (Very Old) Grass? 18 (Very Old) Berries go bad. 11 and 12 are cured of the Bleeding Sores. All Dwarves (except for 6 and 14) regain 1 Health. Bleeding Sores inflicts 3 damage onto Dwarf 18. Dwarf 22 is at 20 Health; Dwarf 18 and 19 are at 21 Health; 3, 9 and 23 are at 22; 11, 12 and 13 are at 23; 7, 8, 15, 16, 17 and 20 are at 24; the rest is at max. You have In your Storage: Food: 5 Fruit (15) (Very Old), 3 Horse Meat (105) (old), 17 Grain (34) (old), 18 Roots (36) (old), 29 Grass (29) (old), 17 Berries (17) (old), 49 Fruits (147) (old), 2 Mushrooms (6) (old), 8 Wolf Meat (120), 41 Grain (82), 14 Roots (28), 16 Berries (16), 3 Herbs (0) and 270 Fruit (810) Material: 415 Twigs (1 Fuel each, 415 total), 95 Wood (3 Fuel each, 285 total), 11 Stone /// Not sure if you meant that Elf 20 eats 4 old roots or 8 old grass, either way, you have more food then you need. Elf 3 regains 1 Health and every Elf is at max health again. Turn 6 for the Elves: Your Gatherers find 32 Grain, 46 Roots, 53 Grass, 8 Berries, 13 Fruit and 2 Mushrooms. Elf 2 and 3 have finished researching Advanced Support Magic and Simple Healing Magic. Elf 5 and 6 have researched Extended Storage and Advanced Shelter for 1 Turn. Elf 1 has researched Farming for 2 Turns. Elf 4 has researched Poison Gathering for 4 Turns. You now have the following things in your storage: Food from Last Turn: 41 Grain (82), 25 Roots (50), 36 Grass (36), 16 Berries (16) and 5 Fruit (15) Food from this Turn: 32 Grain (64), 46 Roots (92), 53 Grass (53), 8 Berries (8), 13 Fruit (39) and 2 Mushrooms (6) Material: 113 Twigs, 19 Wood and 13 Stone Your People require a total of 200 food, please choose who eats what. - Advanced Support Magic:
Requirement: Simple Spellcasting Time: 4 Turns Effect: The researcher (Elf 2 as of now) can now cast a spell that gives another person in this field +50% Productivity for the next turn. Unlocked Options: Greater Magic Support, Mass Support
- Simple Healing Magic:
Requirement:: Simple Spellcasting Time: 4 Turns Effect: The researcher (Elf 3 as of now) can now cast a healing spell that cures any one illness of one target in this field. Unlocked Options: Healing Magic
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| | | Sandstriker
Posts : 2283 Join date : 2013-07-11 Age : 25 Location : The Afterlife
| Subject: Re: Overlords Game Mon May 02, 2016 4:16 pm | |
| #1 cares for the children
#11 breeds with #2-4 #12 breeds with #8
#5-7 plant 10 fruit each
#16-20 research Advanced Cooking, Mining, Paper Milling, Basic Weapons and Taming
Everyone else gathers materials
Last edited by Sandstriker on Tue May 03, 2016 8:42 pm; edited 2 times in total | |
| | | royalPawn
Posts : 1880 Join date : 2013-07-12 Age : 28 Location : B4
| Subject: Re: Overlords Game Mon May 02, 2016 5:29 pm | |
| Food:
(old) stuff: Beef (40) + Grain (60) + Roots (40) = 140
Tasks:
1: Researches Tree Nursery Advanced Poison 2: Keeps researching Mass Support 3: Nurses Goblin 21 and 22. 4: Nurses Goblin 24 to 27. 5: Keeps researching Basic Armor 6: Nurses goblin 28 and 29 7-13: Gather food. 14: Keeps researching Taming. 15: Mans the Stone Quarry 16: Keeps researching Advanced Mining. 17: Keeps researching Advanced Farming. 18: Keeps researching Smelting. 19: Plants 10 grain (from last turn). 20: Plants 7 fruits (9 from last turn).
Last edited by royalPawn on Wed May 04, 2016 5:57 pm; edited 3 times in total | |
| | | Outis
Posts : 18 Join date : 2016-04-05
| Subject: Re: Overlords Game Tue May 03, 2016 7:50 pm | |
| Elves 1-8 eat 40 old grain Elves 9-13 eat 25 old roots Elves 14-16 eat 30 old grass Elf 17-19 eats 1 old grain, 6 old grass, 5 old fruit and 7 grass Elf 20 eats 5 of the new grain
Magnus 1 (elf 2) researches mass support Magnus 2 (elf 3) researches healing magic Bear grylls 1 &2 (elves 1&4) and elves 5&6 continue their researching
Everyone else forages for food using keen senses to avoid danger | |
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| Subject: Re: Overlords Game | |
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